xProlithium

Admins
  • Content Count

    207
  • Joined

  • Last visited

  • Days Won

    2

xProlithium last won the day on November 27 2019

xProlithium had the most liked content!

Community Reputation

49 Excellent

2 Followers

About xProlithium

  • Other groups InGame Verified
  • Rank
    What's Maxcap?
  • Birthday 09/08/1994

Personal Information

  • Byond Account
    xprolithium

Recent Profile Visitors

985 profile views
  1. Magistrate with Dsword - end of round grief. I AM THE SENATE!
  2. Kind of enjoyed my Processing setup.
  3. Alfred: Landerlow Giki: Drakeven Sophia: xPro Sihsse: Bryan Kiyata: Abydos
  4. I'm confused, are you counting 5 or 4? Doesn't matter now.
  5. I must stop this before it gets halfway to the double digits.
  6. No not the dead memes! Please anything but that o' necromancer of memes!
  7. When the gateway was 24/7 terror spiders. This is a legitimate round tip that I did not force.
  8. xProlithium

    mech nerf?

    To give some context in a militaristic perspective, Mechs are meant to be force multipliers. Similar to the Bradley and Abrams, solo they're vulnerable, but when supported by soldiers they provide excellent support. Let's look at a Durand and Gygax's combat effectiveness against blobs, and terror spiders. I'm leaving xenos out of my discussion because I don't play them. Durands are slow but well armored mechs and have a unique Defense Mode function. This means their best combat effectiveness is *supporting* a push, not frontlining it. Gygax are fast, but not as well armored as a Durand, where they lack in defense they make up for in mobility. This type of mech can be used in front line as it as an ability to nope itself out of a bad situation provided it has an exit. A blob is a stationary target, it's vulnerable to anything that is coordinated. Not to mention one of the greatest buffs blob has only works for energy based weapons, ballistics negate it entirely. I'd consider mechs a hard counter to blobs. Terror Spiders are a threat to be feared however. They are mobile, they coordinate (or should), and in time have enough numbers to overwhelm most obstacles. They're at their weakest when they first start. I don't believe mechs themselves need a nerf, like many things in the game, it takes skill and tactics to implement them properly.
  9. More on the point of unwrenched pipes, are there any reasons why spiders shouldn't be able to just re-enter the disconnected pipes? Why can they *only* enter vents and scrubber ports but not open pipes themselves?
  10. As somebody whose been through lavaland all of once as miner, I dont have too much experience in it. However the one run through I did, I noticed the explorer suit can only be upgraded with goliath hide a few times. Maybe trade off one goliath hide use for storm resist?
  11. A round I played earlier today had myself and another cyborg got hacked by traitors, then disabled by security and left outside robotics for about 20 minutes. Apparently all of the robotics quit or died. As a cyborg, we can't ghost if our power cell is removed, but we can't do anything with it removed. Perhaps make it possible to exit the borg body if it's been without a power cell for more than 5 or 10 minutes. I mean sure, after 20 minutes we had our power cells readded by a miner but still, that's 20 minutes of looking at a dark screen with nothing to do but chat in LOOC.