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Charliminator

Review Team
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Posts posted by Charliminator

  1. 3 hours ago, BottomQuark said:

    Well there's always an option to have windows on bridge be one-directional, so captain can see the hallway, but people from hallway cannot see the captain.

    Do we have any instances of this type of thing in game? Because i don't remember anything like this and I'm not sure if byond supports it 

  2. 7 hours ago, Joey said:

    I was once of the position that meth and implants warranted lethals, but after some thought I can’t find a justification

    When i reworked meth and adrenals, it was my intention for security to lethal anyone using these chemicals. I cant agree with you on this clause removal.

     

    The other stuff? Sure. The stun weapons part is basically a relic of old stun combat where, if someone had a taser you were basically fucked.

    • Like 4
  3. I feel like the virus stage of this needs to be carefully designed in order to make it not feel awful to play against. 

     

    It would suck to have you round uprooted by rolling the dice and getting fucked over. I'm not sure what the best way to handle this is.

  4. Theres one thing I think you havent considered. "less talky more shooty" isnt LRP. RP stands for Role play, if you are playing the role of a space terrorist whos out for murder, detaining them with violence is a good way to play your role as a security officer. 

    8 hours ago, alphaJackal said:

    GOOD minor antag objectives: Steal a hand teleporter, Steal Secret Documents, bring target to a location.

    BAD minor antag objectives: Subvert a synthetic, sabotage the RnD servers, steal the X-01.

    The objectives, whatever they may be, should never be something that hinders a station much, but is very clearly a crime that sec must deal with non-lethally and without the use of Perma.

    why without the use of perma? all the objectives you've listed would be dealt with perma, and it would be kind of low roleplay to not permanently imprison someone for stealing stations top secret documents. 

     

    • Like 2
  5. 5 hours ago, WingedYordle said:

    It’s a few shades lighter.

    this isn't how darkness works.

    while yes it is "a few shades lighter" its not about the amount of "lightness" its about the *range* humans get a "see_in_dark" var of 2, they can see the tile they are on + 1 more. vulps get 8. 

    • Like 1
  6. 40 minutes ago, Sirryan2002 said:

    If hard stun was to be removed from the arm, please make sure that the combat implants retain the hard stun for SOO usage.

    it should have a subtype that does 100 stam damage.


    anywho.

     

    4 hours ago, DevanStrife said:

    Charged arm in both implant and borg form ->

    • Works similar to the security batong

     

    I would say make it work more like the contractor baton. this is supposed to be an antagonist tool. so it should be stronger than standard issue sec gear.
     

    4 hours ago, DevanStrife said:

    Laser pointer ->

    • Blinding effect
    • Maybe a brief confusion effect

     

    IMO this is fine if the effect is SUPER mild. laserpointers are awful to go up against as anyone.
     

    4 hours ago, DevanStrife said:

    EMP ->

    • Internal damage just like it works now
    • Short confusion effect and/or disabling their modules briefly

     

    EMPs should have a much larger effect than flashes imo. increase the damage, long confusion, and disabling modules for a short period. scaling up depending on the strength of the EMP.
     

    4 hours ago, DevanStrife said:

    Flash ->

    • Short blinding effect
    • Confusion effect and/or a slowdown effect/disabling v-tec
    • Maybe disable their comms briefly to prevent an instant help call

     

    So how would you fully stun a borg? you've listed the 3 main ways of stunning them and you havent given any way of non lethally disabling a borg? maybe flashing them while they are confused should stun them? flashes have a cooldown now so you cannot spam that. 

  7. Perhaps some, slight, stat buff while near your blood brother? 

    Or to help alleviate that we could go with teams of 3. Especially seen as we tend to pull in higher pops than TG. 

  8. I don't play medbay, but I don't get SRed. one major issue, I feel, outside of the things outlined in this post are:
     

    • the "you skin is literally decaying off you" text doesn't go away, simple bug fix
    • the name, and recipe. holywater implies its literally magic, I would rather it not be literally magic.
    • gibbing, could we have some other negative to misusage than gibbing? really only because of how antags can weaponise it to really easily permakill anyone. something like husking, or organ damage, or both.
       

    other than that, the points in this thread make sense. if someone does write up a design doc revolving these ideas I might look into coding it. I don't play medbay so I cannot write it myself.

    • Like 3
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