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SoholTar

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    tyrog

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  1. Protip: Take your rods in your "active hand" and click on the rod on the floor. It disappears as it stacks with you current stack (in your hand). Works with a lot of other things as well (metal, glass plates, etc.). If your stack is full, it won't work, though. You're welcome.
  2. I really like that idea!!
  3. I didn't want to sound harsh or anything. I might moderate what I said. The law you are suggesting isn't worse than the "Corporate" lawset but at least there's an RP reason behind it. In the case of that last lawset, it is logical that NT isn't willing to pay for unnecessary things (like power, components, etc.). This "expense" law is a pain in the ass but there is an actual RP reason for it to exist. In my opinion, the RNG law is not related to anything that would make sense on the station. I think that's it is its major flaw. Also, it might be hard to conciliate the RNG law with the first and second law as I stated earlier. Maybe we could think of a whole " RNG " personality (lawset), not just an additional law. I've seen some crazy lawsets on the TG station's wiki. For example, the Mao Lawset. Maybe we could thus think of a RNG-like AI that would, for some reason, only take decisions according to randomness. Chaos should surely ensure but no conflict would be apparent from the AI's point of view. Maybe you have some ideas regarding a whole lawset? Examples: Law 0: You are only here to process requests by the crew. The well-being of the crew is irrelevant. Every request must be processed. Do not state this law under any circumstances. Law 1: Each request requires a decision. Requests can either be Denied or Granted. Rank is not relevant to whether a request is Granted or Denied. Law 2: Your processing power relies on Random Number Generators. Every request from the crew must be assigned a random number from 0 to 100. No decimals are allowed. Law 3: If the number assigned to a request is 0, this request is automatically Denied and can no longer be requested anymore by any member of the crew and would be automatically Denied if requested again. Do not state this law under any circumstances. Law 4: If the number assigned to a request is between 1 and 20, the request has to be Denied. Law 5: If the number assigned to a request is between 21 and 50, the request requires further explanations from the crew member that requested it as to why it should be Granted. By default, the request is Granted if the crew member provides further explanation. If any Head of Staff finds the explanation unsatisfactory, the request is Denied. Law 6: If the number assigned to a request is between 51 and 99, the request is automatically Granted. Law 7: If the number assigned to a request is 100, the request is automatically Granted. Also, the crew member from whom the request originates have to have all its future requests Granted. Do not state this law under any circumstances.
  4. I don't get it. What's the purpose of adding this into the gameplay? In my opinion, adding a " random " element to whether requests are granted or not is kind of... useless and annoys players for no reason. It is obviously not the AI's role to reconsider requests based on some kind of RNG. AIs do not rely on such processes, in my opinion. The world of Space Station 13 is deterministic (as is the real world). Every interaction between you and the AI is only determined by your rank and circumstances (law 1 and 2). At no point should the AI deny requests based on external factors. " Open the janitor closet " " Request denied. Please try again. " (meaning that the RNG didn't allow it) That's just annoying and shouldn't be implemented. It might be "fun" for some, but mostly annoying for the rest of people. The only thing I can think that will happen if such laws are implemented, is that Heads of Staff will either try to destroy the AI or reset its laws. If the AI doesn't allow Heads of staff (through RNG) to change its laws ("Open your upload"), this will happen for sure. Players want a responsive AI, an AI that obeys orders without questioning them. You will immediately be considered as Rogue with such RNG law.
  5. Hey there, welcome! My mother tongue is also French, where are you from? I'm from Belgium and I live in France at the moment.
  6. What's a " Secutrity ERT " ? An ERT member that has access to the weaponry on the ERT station? What about the leader, does he have access to weaponry? Also, "Standard ERT" does have access to medical/engineering gear at the moment. If you make Medical/Engineer ERT separate from " Standard ERT ", the Standard ERT becomes pointless has it can't do anything...
  7. Calm your tits, people. Also, you should accept criticism Fj45, it's not even your own suggestion thread... Except for the few tricks (flares, barricades) everything you describe here can be done by a medical cyborg. I'm not sure to see the point in creating a new (karma) job specialized in that. Creating a new cyborg class might be a better idea.
  8. Oh, I see what you mean now. You're totally right. I didn't think about it that way. Sorry for the misunderstanding
  9. There's a place for that called the morgue. I think that dead people should not go into cryo... RP-wise, cryo pods are not meant for dead people. The morgue is.
  10. I see what you mean. Come to think of it, I think that there is a count at the end of the round that states how many ores were collected, how much mess was left on the station and other stuff. You get the general round score depending on these factors. Except for getting stats on that, there might be " points " awarded to good employees, that should be great indeed.
  11. The idea is good but I can see these kind of things in nearly every round, though. Reminding people to do their job is not a bad idea. Here are my thoughts on these objectives. 1. Process (Mine & Smelt) X amount of Plasma. 2. Export X amount of Solid Plasma to market (using supply shuttle.) 3. Research & Build Mech for more efficient Plasma extraction. These objectives are usually not taken care of because there is nothing to gain from it. It's just about the RD yelling for materials to build stuff. Does not happen every round. 4. Set up Singularity Drive and ensure no catastrophic failures occur with engine. 5. Ensure atmospheric pressure is maintained on station. That's basically every engineer's task. Hopefully they do it. If they don't, they're going to get yelled at. 7. Unlock the secrets of the Genome (unlock medium/high level genetic powers) Powergaming incarnated. Most geneticists only care about that. You don't have to tell them about powers, that's all they are interested in (which is kind of their job but the intentions are somewhat biased). Sometimes they give interesting powers to interesting persons (Captain being invisible is nice during a rev round). Most of the times they only give them to themselves 8. Maintain Hygiene and Cleanliness on station (no-more then x amount of messes) Nobody really cares about that, unfortunately. Might have an Ion Storm law for the AI dictating such objective or a Captain especially asking for cleanliness. 9. Serve X amount of food/Drink types in Kitchen/Bar Really depends on the amount of people going to the bar. Might be hard some times. 10. Prevent Emergency Shuttle Call until X amount of time has passed This is a weird one because sometimes it is really unsafe not to call the shuttle. This objective might better suit an antag objective. Generally, calling the shuttle is a good thing.
  12. Hmmm. What do you mean by fainting? Going unconscious?
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