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froz-t

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  1. froz-t

    Biologists

    Don't be such a pessimist, I had similar ideas myself about what the Biology department would be able to do. Comprised of Xenobio, Xenobotany, Xenoarch, and Genetics, it'd qualify and operate fully as its' own department, a type of Science that isn't focused on research and weapons. Honestly, I'd love to reopen the idea to interpretation, however it seems like it'd require the cooperation of a lot of people, or the organization of such, to say the least.
  2. Instead of some shitty chem master that would eventually run out, I'd rather just have a "Chemistry Set" item be craftable, along with some methods of obtaining chemicals in maintanence/space. I disagree with the Chem Master and its' disregard for the fundamental rule of alchemy, I don't need another disposable one to be made. That said, I agree that there be risks involved in making chemicals in a ghetto manner. Hell, I'd even agree to it for regular chemistry.
  3. Ah yes, the middle one looks very Lifeweb-esque. @Rapidvalj
  4. I feel like the cap should be way lower, probably delisting at like, at the very least, 90. By the time that 120 people are on, it's already far too many, and there's hardly any more that I expect to see join via the Hub.
  5. froz-t

    Gun System

    It might be a difference in experience with dodging, because I never had any direct issues if people used it. Typically, I was promoted to stay still because they bothered RP'ing an arrest.
  6. Yes, but what is a breach to a system like LINDA? I get where Rob is going w/ this, and I think fire could use a little more...erratic behavior, making fire a much larger hazard, and making Atmos a bigger deal.
  7. froz-t

    Gun System

    I experienced Auto-fire, and it wasn't exactly as "Aim-bot" as people think. It fired at your current location, which is understandably a step up from firing at people yourself, but it was by no means overpowered. Especially when you consider the slow speeds of Paradise, it was relatively easy to dodge projectiles fired by people using Aim-Mode on you, and I typically found myself only using it for RP, to arrest people properly. It ought to make a comeback, with the use of it being to indicate your weapon is pointed at someone, but doesn't actually automatically fire at the spot.
  8. Yeah, I'll sprite them myself, I'd appreciate it if you'd work with me. I'm sure I can figure something out. I imagine if visitors to Lavaland set up camps, it'll stay relatively the same. I'll just have to see as time changes. I completely agree, it needs more uses and this would be optimal.
  9. I honestly consider this a good thing. If the system is more tricky to master, it'll mean less of a "make this, this, and this and go to Cryo" mindset, which I've been seeing recently. Besides, have you seen Mannitol's recipe? For such an essential drug, it's very simple to make. In fact, Chemistry is so straightforward, it just takes knowing the right combination of button presses in order to output the most/best drugs for the rest of the round.
  10. Yes well, that's certainly incentive to remove it, isn't it.
  11. You're not the first to think that this is what chemistry should actually be like. More involved, more scientific, and more advanced/in depth. I had plans to go into it on a seperate branch of code, maybe port it here if people oblige me.
  12. You're implementing further RNG into the game, and that isn't necessarily a good thing. I don't think combat should be primarily mandated by chance, as much as I dislike combat being mandated by "first to stun". Don't forget to mention stun weapons in this matter, because those weren't really brought up. Also, I hate to be the one to say it, but some of this shit just isn't going to be easy to implement, with all the shit that's been built around it.
  13. Medbay honestly doesn't need the guard. If antaggery goes on, it's a good thing, because it takes Sec like half a minute to respond, unless they are on patrol. That's the beauty of the design of the map. Medbay should be a vital target to hit, and hitting it should have impact. A designated guard just isn't necessary, nor a good thing, because it throws off the balance of the map. Edit: When I see complaints about greytide, that sounds more like a root problem than something solved by an extra redshirt.
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