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Pseudo_Unicorn

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Everything posted by Pseudo_Unicorn

  1. I'd actually been thinking on a vampire remake myself, a while back. Though my ideas were based a little more on the idea of Dracula and what-have-you. https://docs.google.com/document/d/1iNSLlVulnpqIe1iUF21logfLLBBIf9XteQRGdk4vyog/edit?usp=sharing Something more interesting than 'changeling with a slightly different move set' would be nice, regardless.
  2. Characters who's sole personality trait is being exceedingly toxic to absolutely everyone and everything over comms. People who kill animals, then smear their blood absolutely everywhere. People who've unlocked like, fuckin' Plasmamen acting like obnoxious greytiders. How the fuck did they ever earn that much karma? Greytiding Slime People. Maybe it's just me, but like 90% of the Slimes I see do nothing but wordlessly fuck with shit and spam the *squish emote. People who come in and disassemble the library shelves while I'm clearly trying to stock them. Is it that hard to pester the botanist for wood? Chefs who stock the counter with nothing but wish soup and burnt messes. Chemists who happily hand out things like space lube.
  3. We've barely qualified as med-RP for months now, I'm not sure where on earth this idea is suddenly spawning from that people should adhere to the lore of the races they play.
  4. +1 I am ALL for a bigger, more expansive maintenance with more to explore. The idea that like, due to cutbacks, the Cyberiad has slowly had to close down large chunks of the station is really cool.
  5. Give every female crewmember a mandatory pink bow in their hair 2016.
  6. I'm pretty sure sharpening their claws on the whetstone is just a flavor thing and doesn't actually DO anything. Or at least that's what I've heard.
  7. I agree. If they don't backfire, maybe they have a chance to just fall apart on impact. As it is, they feel far, FAR too overpowered, given how easy they are to construct.
  8. We don't even really HAVE reasonable naming. Have you seen some of the shit people name their characters? I really see zero need or reason for this outside of 'I personally dislike it'.
  9. I don't understand the need for a safe guard. We're not high RP or anything. People should be able to choose whatever color they want for their characters/races. And barber's a karma occuption.. Making people rely on them just to get some colored hair sounds like a bad idea.
  10. Given it requires the corpse to be rotting and all that, I see no problem with puking being a thing. I mean, yer on a cramped, stale-aired space station, likely in a claustrophobic area, with a bloated corpse. Holy shit should you EVER be puking. Honestly, even the mortician shouldn't be immune. There's masks handy for a reason. Maaaaybe the detective could have an immunity, simply due to rule of cool.
  11. Oh. I still draw things. Huh. It was 4:30 am when I finished this. I am exhausted and this is sloppy as fuck. Another picture of Song in his comfy-ass official Nanotrasen merch Ian kigurumi. Sleep doesn't come easy.
  12. I imagine a LOT of people just not giving a damn and peeing themselves. Frankly, I'd love to see a needs/wellness system similar to Lifeweb's, regardless.
  13. It'd be REALLY nice to be able to spawn with an outfit on, rather than having to waste time crowding around the vendors, at the very least. Being able to combine hairstyles (And having more of them) would also be quite nice.
  14. There, was that hard? It's so fucking irritating that people can't be arsed to actually say anything outside of shitty, insulting one-liners. Anyway, this was clearly a mistake. So, whatever.
  15. H'okay. Flattest. 1. I'm just writing some basic 'stereotype' shit. It's not some ground rules on how Vulpkanin have to behave. 2. .... They're fucking animal people. It's like saying Tajaran aren't cat people. Give me a break. 3. It was some fun fluff. I'm not aiming for actual IPC additions. Christ. It was just some musings on Vulpkanin society being egotistical. 4. Whoops, my mistake? Oh no, a race breeds. It's not like I was detailing their damned mating rituals or whatever. 'S funny that you're saying there's lore awaiting approval. I've spoken with Fox, you know, one of the dudes that designed the race? He didn't seem to know anything about that. Aaand Liquid. Good critique. Excellent. Lovely.
  16. *audibly winces* ... and i thought human body parts were bad enough They'd be horrible. Polished silver, near-featureless fox robots with LED seams.
  17. *squint* Hn, fair point. I believe I worded that quite poorly. They certainly don't HORDE such things, it's simply not freely shared. Maybe it's just best if I take that tidbit out, since I uh, can't quite figure out a decent way to word it that doesn't sound paradoxical.
  18. lmao What? Seriously, what? Did I word it weirdly or something?
  19. ... How are they the best at everything? Literally the one thing they do well is terraforming tech.
  20. ((This was a bad joke, so just ignore it and move along)) *sharp inhale* SO. Uh, yeah, I've kind of had this in the works since Vulpkanin came out, but, well, life finds a way happens. I've run this by Fox a few times just to make sure it's on the right track, and I feel at this point it's okay enough to gauge the forum's reaction. Please do tell me what you think/provide feedback and criticisms/make awful Vulvakin jokes. ----------------------- ----------------------- The Vulpkanin are a species of mammalian humanoids, distinguished by their tails, pointed ears, and coats of fur. Vulpkanin come from the world of Altam, an Earth-like planet and its surrounding colonies. With technology roughly on par with the Skrell, they are expansionistic and eagerly promote technological and scientific advancement. Additional Information: Altam, the Vulpkanin home world, in the Vazzend System. Their three largest colonies are Eis, Einode, and Angriff, a trio of terraformed planets in the same system. OVERVIEW NAMING Vulpkanin most often have naming conventions that are strikingly similar to those of humans. Often times their family names are complex and multisyllabic. BEHAVIOUR To say Vulpkanin are often 'clique-y' is an understatement. Group loyalty and closure is often of great importance. The average Vulpkanin is a social butterfly, competitive and proud, with a nasty streak that's just as likely to result in a foul rumor being spread as it is a punch to their nose. Games of one-upmanship are common amongst them, as are friendly (And not so friendly) rivalries, many of which can go completely unspoken and entirely one-sided. Often times Vulpkanin may come off as frivolous and easily distracted, and they are often eager to drag their friends (Or those who's friendship they wish for) off to partake in their revelry. Older, more traditional Vulpkanin are not only less common outside of their own solar system, but also lack the frenetic energy and enthusiasm of their younger compatriots. More often than not, they are concerned about the image they might give those of other races, and put on airs of refinement and professionalism. Rarely is it that they will deign for a job or task that is ‘beneath them’. BACKGROUND First contact with the Vulpkanin was made by Humans and Skrell. An advance Sol Gov exploratory research team was captured and held for three months by a Vulpkanin fleet, during which occurred furious negotiations (And whispers and worries of potential war). This was made increasingly difficult by the language barrier. Though the research team was released, tensions remain moderately high amongst the three species. Though association with the Sol Government is troublesome at best, Vulpkanin have gladly brokered deals and contracts with corporations such as Nanotrasen, far from Solgov's prying eyes. Breaking the isolation that endured throughout their last war, many enterprising young Vulpkanin have spread to the furthest reaches of the galaxy. Already used to the corporate lifestyle, many of them have, of course, flocked to the likes of Nanotrasen. POLITICS Initially an assortment of monarchies, democratic republics, and dictatorships; After the explosive deaths of most of Altam's world leaders, all during the tragic crash landing of its space-faring flagship into its capital city, the planet's many corporations stepped in, prepared to render aid and to rebuild the now war-torn planet Indeed, nowadays united Altam could officially be considered a corporate republic, one that holds a very strict 'Vulpkanin-run only' policy on its surface. Non-Vulpkanin wishing to engage politically and economically on Altam's surface often find themselves up to their necks in red tape and paperwork. MILITARY Altam, after its last civil war, has found itself largely without a standing army and instead, is host to a vast number of mercenary companies, many of whom are on the payroll of the planet’s many corporations. Many Vulpkanin over the age of forty are war veterans, male and female alike, and for a high percentage, military life is largely all that they've known for most of their adult years. It is mostly known for its wet-work tactics and acts of sabotage. Indeed, the Altam royal fleet crash site (Former site of its largest city, and now the planet's largest crater), stands as a lasting testament to this. CULTURE The Vulpkanin, still recovering from the aftermath of a planet-wide civil war, have also found themselves amid a shift in culture and outlook, particularly amongst their youth. Adventure and 'seeking one's own fortune' are lauded, an optimistic upturn from the somber reality that had been the civil war. Neon seems like it will never go out of style and indeed will often be incorporated into their clothing and hair colors. (Indeed, expensive glowing tattoos and hair implants are all the rage amongst the youth.) Music with anti-war sentiment is popular, as are songs that are critical of Vulpkanin politics and government. Musically, they favor it loud and percussive, no matter the genre. If your ears aren’t ringing by the end, you aren’t doing it right. Their national anthem is a three hour long opera which includes a re-enactment of their twenty fifth civil war and a battery of cannons fired in sequence. A more... Disturbing trend has appeared as the Vulp have integrated into the galaxy at large. The idea that Vulpkanin are less a race and more a 'culture' as a whole. One needn't be born a Vulpkanin to be one of them, they say. Embrace their culture. Interbreed. Maybe engage in a few... Genetic alterations. Anyone can become part of the esteemed Vulpkanin Empire. ETHNICITIES Vulpkanin most commonly fit into one of three 'sub-species'. They are most often very easy to tell apart. Hybrids, however, do occur. (And are often subject to a plethora of discrimination.) *Vulpini: Usually what one pictures when they think of the Vulpkanin race. They sport a bushy tail and resemble an Earth fox. Many Vulpini pride themselves on their pedigrees and breed. *Canini: Vulpkanin who resembles wolves, jackals, and other such 'wild' canids. A large number of them populate the 'lower class' of Vulpkanin civilization and they are often stereotyped as 'dirty' or violent. *Domestic: These Vulpkanin resemble domesticated dogs, such as huskies or golden retrievers. Most often the 'middle class' of Vulpkanin society. TECHNOLOGY Roughly on par with Humanity and Skrell-kind, Vulpkanin specialize particularly in terraforming technology, which they have used to great effect during their expansion. Angriff, their latest colony, was formerly a volcanic, uninhabitable planet and nowadays is reported as having a similar atmosphere and climate to the Unathi home planet, a vast, scorching desert. 'Un-ideal', as Vulpkanin scientists have stated, 'but a step in the right direction'. Vulpkanin have found IPCs immensely fascinating, and it is said they have their own line in the works, albeit as 'something more palatable to the Vulpkanin aesthetic', or so says the CEO of Altam’s foremost robotics company, Chelm Technologies. TENANTS OF VULPKANIN SOCIETY: 1. Family Family comes first. Honor your elders and brothers. There is no greater dishonor than abandoning your blood in their time of need. Avenge harm done to them swiftly and without mercy. 2. Knowledge & Technology (Editted for clarity/sensibility) Knowledge and technology are the backbone of the Vulpkanin Empire and the key to our advancement through the stars. Share them not with the outsider, save for when they offer something equal or greater in return. 3. Expansion The Vulpkanin empire is vast and its people numerous. A constant eye must be kept out for inhabitable planets and systems. 4. Dignity Public appearance above all. Scheming, plotting, and violence are to be kept behind closed doors.
  21. Little bastards look like they'd eat about anything. Maybe give them toxin resistance. Are they meant to be short? Maybe they could do more damage if aiming for anything below the waist and it becomes a biting attack. (No clue if that's possible, but hey, dream big.) Otherwise, uh... Hrm. :I Possibly giving them a chance to activate those 'mysterious objects' or whatever found in maintenance, without needing to fuck with the experimentator. Make em techy little fucks.
  22. ... Yes Fludd. I read the original post. ON page one.
  23. *squint* ... The original post?
  24. Okay, so, I'm NOT that much a fan of the Resomi. Their buffs, debuffs, and size seem a poor fit for a server that isn't HRP. Additionally their lore makes them hideously awful, obnoxious creatures that even the Vox pale before. Buuut... Chaos because of diversity? That's a little silly. At worst, it creates a few issues for medical, what with treatment options and what-not, but eh! Seems more a challenge than anything.
  25. I totally washed my hands before the surgery. Totally. The great thing about open-cavity surgery is that EVERYTHING is an ash tray.
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