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Arkhip0v

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Everything posted by Arkhip0v

  1. I understand this reasoning, though it feels like it doesn't really have much utility still and is more just a "fuck you" to a tider when they could just get arrested
  2. You know what I mean - this is just semantics, I'm talking about "no lore with relation to the topic we are speaking about". I know they have lore because I've read the hackmd post myself as I play one now and then
  3. Ether is, generally speaking, useless and superfluous. It's a nice flavour in some aspects but most of it's uses are negative and come with a janky feel to them. My main grievance is primarily relating to it's delay before actually knocking you out. We can consider it's uses here: 1. A substitute for anaesthetic. Solutions: people can go to sleep, or hydrocodone if made. Ether is impracticable due to it's delay and the fact you can't simply shake someone to wake them up once they've got it in them till it's out. If you're a surgeon, you'll have to inject someone with ether, wait for it to put them to sleep, do the surgery, then do dialysis, then wake them up. Just seems awkward and irritating, which is why I've only seen it been used once for surgery (myself on my first doctor round when I had no clue what I was doing). 2. A use for psychiatric roleplay. Psychiatrists get little love mostly due to the way the community plays; but I don't really think that psychiatrists would be rendered useless or have their flavour removed by the removal of ether. There are rarely violent patients, particularly considering everyone generally roleplays someone that is at least mostly sane. I've done this with random crew members before as a psychiatrist traitor when I didn't bother to do my objectives and basically kidnapped people that were insane and did weird shit with them. 3. A counter, or use, for antagonists. I don't honestly see how this is very useful considering the toxins and sedatives that Syndicate agents gain access to are far more useful (ketamine etc) and faster acting. The use it has to counter antagonists is little, but it isn't entirely ignorable: if you give someone enough Ether, they'll fall asleep somewhere they aren't expecting. However, I, and I think many people, would consider this pretty scummy and out of the realm of fair play when it comes to antags. It also only has a limited application when it comes to many game modes. 4. Chemical implants Chemical implants are so ever rarely used due to the little likelihood inmates (1) escape from the permabrig and (2) are not gunned down within 10 minutes because they still have their tracker in. All in all the impact of ether's removal would be negligible on this aspect: other chemicals can be used if a warden still wants to utilise a chemical implant. Let me know what you think
  4. The only reason they have no lore is that there seems to be some hellbent desire to avoid 'memes' relating to their race. Meanwhile Vox talk like children.
  5. i think xenobiologists should also have a rule against spamming those fucking pings. irritating .especially when, say, there's a blob on, and like 5 things get pinged all at once. no one wants to be a watcher to fight a blob. if we're entirely honest, and it's not just me, because these pings get ignored during crises 99% of the time, they're hoping for ERT or naut.
  6. maybe maek a thing about sturgeon then honestly the fish weight thing doesnt seem like it adds any real utility or meaning to the station i'd rather yhey spend more time on other things
  7. but we do when it comes to terror spiders and blobs, both of which are midround? i think if a morph ate enough people, it would justify an alert. but at the same time, if they ate a station-threatening level of people, they would kind of guaranteed be known already?
  8. ii mean you could just be polite about it if you disagree lol
  9. Sec+Med sounds kind of like a good idea but then you may have people who have little understanding of the way Command works, and Blueshield is often used as an informal advisor when there is no NTR/similars aboard the station, as the Blueshield is almost always in near-constant contact with the Captain. If you restricted it to Command time, pretty much anyone with enough experience in Command would know how to heal people and also have atleast a sufficient understanding of what's appropriate force. I'd hope. A couple of people in OOC chat mentioned potentially timelocking it to Head of Security. Not sure what I think about that myself.
  10. I really don't see why there is a problem with this concept at all. it is neat and an extra utility to moths. Drask can eat soap, and there are constant memes about it. Vox like shinies. These are memes that help define races. This isn't HRP where every aspect of a race has to be deathly serious (especially considering the very comedic way Centcom acts regularly to make a round more interesting, such as Steve BSA'ing Atmospherics because there was a purple man drawn in crayon on the floor once).
  11. terror spiders don't scare me but i must admit i get why others wouldn't like them. i used to wish WoW had a method of and it's rather obvious that atleast some of the people that have raised this proposal in the past, or here, possess a distaste for spiders. i don't see what the problem is in changing it. as liberated says it's super patronising (even via proxy) in the comments of the PR and everywhere else to say "oh, we're actually helping you with it by exposing you to it" i also don't understand how it sets a precedent, because atleast as far as i'm aware (and i could be wrong) no one has generally requested censor options for other features. maximising accessibility is pretty cool, actually! it's also sad how super forceful people are about shutting down an idea they disagree with that doesn't actually harm the integrity of the game i feel like it would be a lot more possible if there was someone willing to do the sprites; sprite-states; and stuff. you'd have to have a different sized insect of some sort.
  12. I realised through experience I was validhunting as an AI and felt bad about it. Not only this, but I've seen through experience it happen with other borgs/AIs, including as an antag. It just ruins the experience to make it easy for sec if you're not, say, Robocop, which is where you turbo-valid (and where it actually makes sense to, especially given how little this lawset is given out). Due to your unparalleled control over the station, you've got a lot of trust and responsibility that comes with it Generally speaking I think AIs give themselves too much freedom to act in disparate ways that don't make entire sense with the atmosphere and general spirit of the lawset they were given. If they did, lawset changes would be utilised more often.
  13. though i wouldnt kill crew for damaging assets, i've always stuck to the point, atleast in my head, that laws are prioritised according to number except where otherwise stated - therefore, the expense definitions are ranked in order of expense "amount" so, law 3 being n law 2 being n+1 law 1 being n+2 corporate values human lives lesser than the station's assets, and prizes it's own integrity and functions above all else - implicitly, because it is the most expensive piece of equipment aboard the station. i feel like while this seems rather "cold hearted" to a lot of people for a default lawset (for lack of a better phrase), that seems like the intent to me. that it is INHERENTLY less moral than the rest. though none of this is stated explicitly, it is done implicitly by the ranking of the laws.
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