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UltraNumeron

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    ultranumeron

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  1. We have been done a great injustice by our coders, they give us vampire reworks, taser removals EVEN VOX STOCKINGS! Yet they still neglect to add some of the most important things in the world. Where are my dino nuggies coders.
  2. Could even just be professional bundle you can get the real nukie sniper as a regular tot from a bundle
  3. Honestly, how about the name cybernetic implants, it sounds much less out of place then cyberware and differentiates them from regular implants. You could also just call them cybernetics to fully avoid confusion but i think cybernetic implant is clear enough.
  4. Good idea but needs work, should not encourage self antagging and wiz spells generally should not be given out with a few exceptions. (things like instant summons arent too bad) but like body swap and blink is a big no no. The rewards should be a bit more balanced in general, like a storage implant for eating a random food is fine, but giving two quite powerful genes aswell isnt. but yeah good idea just needs work on the details.
  5. Ya i think i really misjudged how this would really play out, ya guys are probably right and this is a bad idea. I take back my suggestion.
  6. I mean im not even sure you read the suggestion here, im not suggesting wiz as a midround, i am suggesting a toned down midround which uses wizard stuff while builds being geared around avoiding permakilling, lootable gear and potential for widespread disruption. And i will agree that wiz rounds generally should not continue after the wiz is gone, and this also with that more toned down nature makes it so its much less needed for mass ungaing. Though the kits may need to be adjusted more as they are just examples i thought up late at night especially ones like the wand one as that definetly could fuck shit up for other antags. Well you dont got much of a thing to say here never being a wiz, making this kind of just speculation but i do see your point. Experience gets you better at any antag and wiz is no exception though from personal experience of having rolled it many times it really helps to have experience of it specifically so you know quite a bit of what to do. Though that still isnt the main point of this just being an added bonus, the main point is letting more people experience wizard items and spells and adding another midround to look forward to.
  7. Ya i thought that may happen too so put it in as a possibility likely would be bettert o just let them do whatever, as that isnt too different from how many other midrounds go so its not too crazy and just works.
  8. Gonna do a rebuttall here 1. Wizard is kind of meant to be go loud, their good spells need a robe after all i really dont see how this is a problem. Stealth is a niche build in wiz which is represented with the mindswap one here it really is not the main thing you really should not be hiding unless your build revolves around it. And well its alright to cause quite a bit of chaos, generally its still tamer then quite a few other midrounds like swarmers just wrecking everything and terrors killing everyone and taking over. And taking the items may be counted as contraband. 2. Honestly the objectives were an option, they werent overly thought out but its just something to give the wiz something other then killing everyone and well they dont even need to be there its just nice to give them a goal honestly with the power level of these loadouts and generally with how midrounds are it might even be okay to go without them as the builds are designed to make their kills not be too unrecovable, and sec should go lethal for they are uncontainable. And if they do get objectives might be a good idea to ptu validhunting rules on them like other antags. 3. I mean again its just how wizard rolls it goes loud with stealth being a niche build and as honkmage you dont really need direct damage just cluwne them and slip them or steal weapons after cluwning its really not that big of a deal. And picking a kit can work but i generally prefer it to be randomized, in the end the kits and objectives here are just my personal ideas all that stuff is pretty interchangable. Really i dont think you just get the point here, its not supposed to be stealthy as its just how wizard is and the goals are still just an idea which could be removed or just made optional with a general pass to do whatever like alot of other midrounds, as the kits are already balnnced around not being able to wreck shit too bad. Likely other midrounds would be just as destructive if not more so then this even if they were given a hijack pass.
  9. Really depends on the approach there, if you setup murderbone rules for em then they probably wont murderbone fest as that will get em banned if it doesnt further their objectives and while they could try to stretch em to their limits there that is a thing for alot of antag objectives, however that usually is dealt with. And giving an apprentice a few extra spells while fine is kind of a bit lame, i actually got this whole idea from a round where and admeme spawned a wiz with fireball, blink, knock and repulse which was efectiv enough to cause some chaos for a bit, however it is likely much more interesting if its a more gimmicky loadout you dont see too often, though things like that can be a loadout.
  10. Rookie Wizards Midround Event Short Description: 1-3 Rookies from the wizard federation have been sent to one of nanotrasens stations to cause some chaos, each with a random themed spellset not quite as strong as a regular wizards but good enough to do some magical bullshit. Coding Difficulty:While i dont know anything about coding myself this doesnt seem too difficult seeing as its just making some nerds spawn midround on the wizard shuttle with spells and equipment already in the codebase. Reason:Wizard is a rare antag to get thats easy to fail as, leading to most people getting it dying very fast and ending the round, this lets people practice certain wizard shenanigans and just adds a fun new midround for dchat gang to play as, without completely obliterating the balance of the round as a regular wizard spawning might. Now with that summary out of the way heres a bit more of an in depth explanation of what can be done with this idea, my current idea is that they would have prebuilt loadouts that they are randomly given which are not as strong as a well built wizard however still better then an apprentice with more flexibility on what they can do and generally just more tools, however they could also be just made regular wizards with less spell points. While just letting them go ham as a regular wizard might could work, that may destroy round balance and fuck with people a bit too much even if other midrounds often do similar, so another path this could be taken is just giving them some regular antag objectives and perhaps some gimmicky wizardy objectives that encourage them to mess around however avoid just murderboning, some examples include (some of which i may have shamelessly stolen from another forums post about reworking wiz objectives): "The winds of chaos have chosen [Insert random player here] ensure their shift is as turbulent as possible!" “The captain is doing a poor job as king, depose him and show them how the wizard federation rules.” "You have decided to become the ruler of [insert nation name of a random department], declare independence and revolt!" "You must harvest the lifeforce of the stations animals to summon your familiar, kill all of the stations animals!" So objectives such as that to make sure they dont just use this power to murderbone. Anyways heres some examples of possible themed loadouts: Those are just some examples i could think up, showcasing some less powerful spells and just builds that while being able to survive for some time dont have the power of a full on wizard however could be changed or just go with a lowered amount of spell points for em to use. But yeah this is just a neat idea i had and would like to hear your opinions on it, right now i just feel that there needs to be a way people can play with wizard shenanigans more and to showcase some of the lesser used spells.
  11. While some loot is (half being a pretty big exxageration) those at least have a little use for nonantags or at least are usable by antags that arent hijack and are at least a bit flavorful and interesting. They arent a clusternade that is a ban for using it without being a hijack antag.
  12. I dont think i need to say too much, im just mainly wondering why this even exists in the first place. Its miner loot that being a huge ass fiery cluster nade has absolutely no purpose other then griefing and hijack and really should not be loot crew can get, at best its a useless item that gets thrown away or very rarely found by a hijacker and used properly and at worst a griefing implement. Miner loot should be fun and interesting while having some use for it, this really is just a big fuck you cluster nade that should not have a place there.
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