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Frank

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Everything posted by Frank

  1. The only machine that I can think of where it's worth even considering swapping beakers in is the chem master. It's still a nice little QoL change and I'm all for it.
  2. https://github.com/ParadiseSS13/Paradise/pull/23469 The PR adds genderless, which is none but not genderfluid. So genderless is either a less snowflaky term for nonbinary or the same thing (none). Either way, I can get behind this change as long as misgendering someone is never going to be penalized.
  3. Wanna add more social constructs? Sure go ahead. But why nonbinary? Why not just call it none? Some races don't have two genders or any genders at all. Why not make it easier for ourselves and call it none?
  4. While I can't say I fully disagree with you, what exactly does it improve? With how fast a crewmember can go from cloner to key witness, I don't think this change will have the desired effect. Leaving a revivable corpse behind for the good of the community doesn't exactly sound tempting. Murder is murder even if they are revivable and you have a photo.
  5. Not all shower thoughts turn into good ideas. Besides the problem of a traitor simply reviving their victim after taking a picture, there is also the problem of a traitor taking a picture of a targets corpse that they didn't even kill. After the morgue photoshoot they will simply go "lol i did it" and leave. This is fraud. Fraud is bad. I know murder objectives are unfun for the victim but lets be real here. There are way better solutions to this problem.
  6. Violet alert would be cool if level 7 biohazards were more severe. I just don't see where it would be useful otherwise. Paramedics can easily request more access as long as there is a hop or captain around, and I don't think I have declined printing jaws of life for a paramedic ever.
  7. You ever notice how a lot of blind people wear dark glasses? Some do this for fashion or because they play the saxophone, but most of the time it's because of photophobia.
  8. I can't say that I fully agree with you here. Personally I feel like it's very underrated and overlooked, but it has several downsides and I do consider it a niche pick. While it is a multi use item, you do need preparation before you can use it effectively, especially in combat. The addition of modsuits also means that you can't use the implant while wearing it or your modsuit will get depowered. I also feel like the cling EMP ability is way more problematic and overpowered than the EMP kit.
  9. Since Rurik said everything I wanted to say I will try to make this short. Firstly, changing major aspects of combat based on what lowpop antags are doing is not optimal. I get that para is on lowpop most of the week, but everything else is made for highpop. This includes officer and antag balance, maps, the entire economy, our server capacity etc etc. This leads to inconsistency, which in my humble opinion is very bad. Secondly, @MattTheFicus I hope you think of this thread as a civilized discussion between gentlemen (and possibly gentlewomen). I don't think anyone here wants to see you castigated over this change. Make no mistake, your work will always be appreciated even if it might be controversial. EDIT: Wait, it's not even your PR. Disregard everything!
  10. No I think not. Carp has been rebalanced too but I'd rather not reintroduce carpsaw.
  11. CQC has been reworked. It's no longer as overpowered as it used to be before the combat rework. Back in 2021 was one of the most popular traitor items for several reasons. It was too good and really unfun to be at the recieving end of. I still haven't tried the rework but I assume that it's not as broken as it used to be. I'd like to use it more often, but it's really expensive. So why not let it be on discount? I don't see many traitors using CQC and this could help.
  12. If I remember it correctly the newest version looks more compact than the one we tested in 2022. Farrsgus is a bit more all over the place and might be more walking now because of that.
  13. This is a big map for a big playerbase. I both loved and hated it when it was tested a while back. My main issue was always the travelling time reminding me of no fast travel playthroughs of Skyrim. I still love the design and I will most definitely vote to play it.
  14. I'm tired of box but I still don't want to go against the majority. A popup window would be nice as I mentioned earlier. Not everyone has all the time in the world to play videogames. If I joined recently and my schedule was as packed as it is now, I'd hate having to learn three maps.
  15. People love EORG on Paradise. I think a forced popup would help a lot because I don't wanna miss the incoming bar brawl.
  16. I have been playing medical ever since I started here. I don't love having a new annoying virus every 15 minutes, but I did notice something. This whole system made having a virologist who knows what he's doing just as important as having good chemists every shift. In my opinion this is a good thing because with the new system, virology is more interesting to play. However, it could be a lot better. Now let's say you're CMO and you don't have a good virologist. This is a problem that can be dealt with quite easily. Either hire a viro from inside or outside of your department or do this: 1. Enter viro. 2. Make a virus using the flu virus bottle and unstable mutagen. 3. Repeat until you have anti-bodies metabolism. 4. Remove the other symptoms with diphenhydramine. 5. Release and distribute. 6. ???? 7. Immunity. If you as a CMO does not know virology, you are screwed. You should always learn the entire department before thinking about leading it anyway. If you don't have a good chemist, CMO has to make chems. If you don't have a good doctor, you gotta fix people. It's the same thing with research directors and roboticists, head of security and warden (which is a hella lot more annoying imo).
  17. Frank

    Smoke grenades

    Oh hell yeah. Thanks a lot for making this.
  18. Hello! We had a shift last night where Flick got to do a TC trade for the ninja kit. The ninja kit involves smoke grenades, and after the shift we had a discussion about it and now I'm making a thread. I love smoke grenades. Ever since we added delta in the map rotation, there is a smoke grenade at a spawn point west of medical maints. If I roll antag on delta, you bet your ass I'm going to pick it up everytime. Why is that? Well, it's because smoke grenades are SO GOOD. Why are smoke grenades so good? Well it has so many many uses. Mainly you use it to screen your movements from whoever is chasing you and also hide whatever you are doing from everyone else. Obscuring vision can be helpful in so many ways, and it can also be used as a diversion. And best of all, it's harmless. Unlike the flashbang it doesnt stun and deafen everyone around you, which makes it useful for when you need just a LITTLE bit of crowd control. It is a little annoying, but it's not as annoying as someone spamming flashbangs. These are so much fun, and I would love if they were added in more places. Maybe have them spawn randomly in maints? They are harmless after all, and it could be a fun harmless prank for the clown to throw at someone because they do no harm. As a contractor player I would love it if they were added as a low cost traitor item as well, because getting smoke grenades in your contractor bundle would be so awesome.
  19. I havent killed every megafauna yet but I'll tell you what I know. Goliaths They are slow but can do a lot of damage. Just practice dodging and eventually they will become less of a problem. Bring a splint (from survival shelter) and a pen in case you end up badly injured so you can fulton out or walk to medical. Watchers Imo the most forgiving opponent, but can be very tricky to dodge in the beginning. Have a survival pen on hand in case you screw up and start dying. Legions Pretty easy but you can be overwhelmed. Have a escape route ready just in case. Dragons Grab a lot of cores the first few times (8-10) and have a couple pens. Avoid melee range if you're using a PKA. If you have a fire extinguisher, this can help you save a lot of healing items. Making a big space to fight it with a plasma cutter will help a lot. Use 1 range and 2 cooldown upgrades for the PKA in the beginning, then start using 3 cooldowns once you learn to dodge. Collossus Take all range upgrades for the PKA and fight it in a big cleared out area. Bring a lot of cores. Armor does not help at all for this fight, so you will have to learn the patterns and dodge all the shots. This is all I know so far. Bubblegum Run. You will die several times and there is nothing wrong with that. Just focus on learning from your mistakes and you will eventually become a true loot goblin. Good luck!
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