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diegorusten

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    diegorusten

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  1. I think the same, most of the time people get convicted by officer testimony instead of evidence the detective gets. I suggest they should give the detective a subordinate that gets the evidence so the detective can reconstruct the scene instead of yelling "it has the HOP's prints" without knowing what happened (the hop may be a witness) Making a subordinate would fix the problem, the sub wouldn't need an office and wouldn't be a whole nother detective posing a threat to antagonists. Even more, the subordinate could only get a forensic scanner and detective office access so it would be focused outside of brig searching for cases and getting clues while avoiding conflict. (even getting evidence for minor cases that most of the time aren't punished for lack of evidence). All that being said, with high population having 10 antags and 1 detective is out of balance.
  2. Keep it up, I started with mining too, I recommend you to talk to other miners and form a group, it will make it safer, funnier and you will get friends. Always pick a gps. If you want to do robotics I suggest you should try it, maybe become a civilian and ask the HOP to join as an intern to learn about robots, im sure the roboticists will teach you.
  3. Hello woj, I play Dulce and I would like to improve my roleplaying, Im sorry for hitting you with a pickaxe, my IC friend was talking about the cult in lavaland and we were thinking about escaping to space. Then you started talking about kidnapping us and I was OOC'ly scared and thought you really would turn us into cult (which I hate) and I did something really wrong.
  4. The last round I played it was really a good one, I will tell that story. I got hired in the cyberiad and joined the station as an assistant, Dulce was really nervous because she didn't know anyone there. She was in the hallway when a flying cat plushie started floating and moving around the hallways, the plushie cuddled her and she decided she had to become friends with this being. the plushie stopped moving, but kept floating, and she took him to the chaplain in search for answers, she had to know how to get mittens (the name she gave him) back. The chaplain did a praying session for him asking the gods to ascend mittens to heaven and release his soul. Dulce got attacked by a person, who was attacking everyone and she asked him to stop. He didn't. Dulce started begging the chaplain to help him with his holy sword when god punished Ricardo, the attacker. We didn't get any answers. Dulce started getting more and more afraid for mittens, and headed to the science department in search for answers. the research director didn't know what he was and science couldn't help neither. Then she saw lusoooso and lily, a couple she met before, and she started talking about mittens, they thought she was crazy and looked at her with worried eyes. Dulce started getting more and more afraid of her own sanity. She would start acting like crazy (Replying with a loud voice getting anxious). A guy started saying mittens was a dangerous redspace entity, and talked about killing him. Dulce said he would have to kill her first. and grabbed a toolbox from the ground and covered mittens. when the attacker was ready to push her and grab mittens, she took mittens and ran away. Then she saw Laura Morales, a very good friend and told her about mittens, but she didn't believe neither. They went to the library to talk about him when, suddenly, mittens started talking again! He started moving and heading to the hallway and dulce asked him to cuddle her. He told her to beg and she did, the plushie was the best thing she's ever had. She told him how she took care of him and that she loves him. Mittens cuddled her Mittens started heading to the front of bridge (where the captain works and controls the station) and told her mittens wasn't his name and that this relationship wasn't something allowed for him, he was needed in other universe. A red light appeared and mittens stopped floating and became a normal plushie Dulce was crying and Laura told her she didn't see anything, that Dulce was carrying the plushie and talking to herself, and took her to medbay(edited) Dulce yelled that she wasn't crazy and started pushing the walls. Then they went to the psychiatrist and she told the whole story again, Laura gave mittens to Dulce and they asked if she hears it talk. A slime appeared from the ventilation system and started talking, Dulce lost it and started screaming "IT TALKS" (referring to the slime) the slime started attacking Laura and the shrink and then it went away. The doctor gave Dulce an injection and she fell asleep.(edited) Laura and Dulce got out of the room and there was a fight between doctors and a vampire. the vampire scream and got everyone in the ground. they escaped to the bar to keep talking about everything that happened An Internal affairs agent told Dulce she liked her hair, and Laura suggested Dulce to tell the agent about mittens and Dulce put the plushie in the table and told the agent she met him in the hallway when he was floating and he cuddled her The agent said she believes her! and that she saw it float. Laura told Dulce she was just trying to make her look crazy and that mittens was real Dulce was angry, but more relieved knowing she wasn't crazy and that someone else acknowledged mittens so she quickly forgave Laura The Agent invited Laura and Dulce to her office. They agreed and started having drinks there and chatting(edited) Suddenly, there was an announcement of a blob in the station. Everything started looking bad, there was putrefaction in the air and the smell of death. They were scared so they decided to stay there in safety until the delta level was called and the self destruction program started Laura was a miner so they ran, and decided to escape to lavaland, sadly the shuttle was destroyed so they had to go to the gateway, it was full of people but they managed to get in. The station was destroyed, Laura and Dulce survived. But that wasn't the end, the station in which they are now has massive spiders and among the survivors there are vampires, hell unleashes and everything ends full of violence
  5. Hello, I would like to introduce you the delinquent. The objective of this is to spice extended rounds for sec without involving major threats to the station and regulate greytiding by granting Assistants permission to do shady things to a certain degree. An antag similar to a traitor, but instead of being sent by the syndicate it is a normal delinquent that infiltrated in the station as a tourist/civilian/etc. His objectives would be steal a minor object or get 15.000 credits, escape in the shuttle free (since he is his own boss) and commit crimes. The delinquent by rules should be able to do at most medium crimes, and must know the space law well to avoid getting caught and to negotiate his freedom. The delinquent can't get a job. Hard work is not allowed. The delinquent can't go stunning and kidnapping people randomly, he must roleplay, talk to the victim and simulate a robbery in which they don't use force if not necessary.
  6. I started to play this game clueless, I've never roleplayed before and I never understood what it meant till this point. When the guide said things like "how would your character react to seeing a dead body" along with other questions made me realize roleplaying isn't just playing your cargo role or whatever, it is to immerse yourself into the game and play a character that reacts and acts like a real person inside it. Reading the rules again I decided to disable most antagonists roles, leaving vampires on. I'll start to practice my roleplaying abilities and learn how to make a fun round before going back to antagonists and such. I realized I was powergaming, because to me, after playing lots of rounds seeing a hallway full of dead bodies wasn't a weird thing for me. But my character should react and I didn't make it react. I'm not native in english so emotes are hard to me so I'm making a list of useful things in a note to copypaste them like "blushes". I took a lot of time to read the lore, the wiki, and the rules (now really paying attention and reading the precedents) because I went to the beach and I have no PC now so instead of playing I started to read. (And because of the corona I won't go to the shore) Ending this, I have to say I feel a lot better and I'm ready to be a brand new player when I get back to play.
  7. Hello, I like to play as a miner. I think lavaland is fine, but I've only played 40 hours. A suggestion I have is to make a new mob, an ash hound. Ash hounds should wander in groups of two and be faster than other fauna. They should have less HP and cause external bleeding with his bites. These mobs would give challenge to Kinetic Accelerators users who can just be far from mobs and shoot them. The Ash hounds tendrils should spawn far from base The items they drop should be silver fangs, which would make a silver hound knife for ash walkers. Better than a hunting knife. And hide to make an armor that has little protection but allows you to move a little bit faster on low pressure areas "without space protection"
  8. Hello, thinking about the psychologist role, I had an Idea about a power similar to "bless" named hypnosis. The power should have a 5 minutes cooldown and require consent (both written and in a pop up box) like the soulstone shard. The power would have 6 effects randomly. 1-The patient hallucinates seeing his sprite bigger for 5 minutes 2-The patient becomes resistant to pain for 5 minutes 3-The patient sees ghosts and becomes extremely scared for 5 minutes. 4-The patient removes his mental restrictions, making him faster for 5 minutes. 5-The patient heals his mental illness. 6-The patient feels relieved from his past Hypnosis According to the Standard Operating Protocol should only be used in command or patients with the approval of the Chief Medical Officer. R&D should develop a hipnosis clock that makes the hipnosis less likely to give negative effects and reduces the cooldown when added to the Psychiatrist jumpsuit. The librarian should be able to make bookst that increase the probability of some effect like. (Only one per round) 1-Power Hypnosis (how to make your patient feel stronger and increase his confidence) 2-Analgesic Hypnosis (How to deal with patients who feel constant pain) 3-The book of Spectral Hypnosis (Making your patients find peace with his ancestors) 4-Secret Hypnosis (Dangerous hypnosis that removes mental restrictions on your patient) 5-Medical Hypnosis (How to fix a patient mental problems through Hypnosis)
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