Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 09/27/2022 in all areas

  1. Honestly I don't think this is a great idea. One of the main issue that people have with roundstart blob is how quickly it ends without any buildup/real tension, and extending that to midround blob will certainly be unpopular. The system roundstart blob uses is also known to be buggy, with rounds often ending much sooner than intended. The only times that I've had serious issues with midround blob is when a round that should have ended a significant time ago continues, which is more of an issue of a round being kept going for no reason. Clearing your byond cache often will help reduce lag, and disable your onedrive if you haven't.
    2 points
  2. So, as it is currently whenever Tcomms or any other major thing goes down, RND is capable of just shitting out a new version almost immediately, we'll keep the focus of this on Tcomms for now as to keep things brief, for example, a terror or xeno sneaks onto the AI sat and destroys the Tcomms hub, at first glance this is a really bad thing people can't communicate anymore but OOOOPS, RND has just immediately built a new Tcomms hub with no repercussions for it going down and comms are back up with effectively no downtime. So my suggestion is this, make Tcomms have a "rebooting" period whenever comms are taken offline, be it manually shut down or destroyed. This would enable the destruction of the Tcomms hub to actually be impactful, additionally this shouldn't affect Malf AI too much, the forced downtime of comms being shut off would reflect the usual bluff of "ions". Overall a minor change that should still create a reasonable impact on how things go down this also eliminates the potential of people pre-building tcomms hubs to just shut down breaking comms even harder, if you were to ask me I'd say at base the downtime should be around 5 minutes but the period of downtime is up for debate.
    1 point
  3. Im kind of against any change that makes more antag types the sudden "End" type, there is little else that exists that is more unsatisfying than to go through hell and back, only to have the end screen pop up with a "End" No epic final showdown, no dareing escapes, no horrifying slaughter, just "End" This is true for round start blobs, wizards and our dearly departed shadowling
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use