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Showing content with the highest reputation on 03/01/2022 in all areas

  1. I'll be frank. I don't like thermite at all, hahah. Nothing has changed my mind regarding thermite in any way. Personally, I don't enjoy the idea of a flammable chemical that's incredibly easy to produce. With said chemical being used to quickly break into the already rough designed AI core. Or generally anywhere... But, sprinkling some bias here, it's incredibly annoying how easy it is to grab some thermite and break into the AI core. With me favoring the AI role more than any, it's quite unfun to watch someone break through three layers of reinforced walls in a matter of seconds and proceed to quickly either kill or snatch me up due to how easy it is to disable or break the turrets without taking any damage. Thermite is the reason why I wish the turrets, or at least the core, were... Er... Better. It's a shame too, because the other turrets are rarely used as it's 100% easier and quicker to just quickly grab a bottle of thermite and break in from the back. Anyone and their mother can do it. It's especially awful if it's done by that one lone engineer or scientist who believe you're malf and decided to take matters into their own hands like a nerd. Then scream "AI MALF" when they get shot by the automated turrets.... This personal gripe aside, I'd still like to hear other's opinions on the one thing I 100% despise; What do YOU think of thermite? Thank you for coming to my ted talk
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  2. Welcome back! Since you've been gone, the major changes I can round up are as follows: General changes / Map Changes Removal of Engineering outpost Addition of map rotation between three Change of standard engine on boxstation from tesla/singulo to Supermatter Radiation Rework Some map changes on boxstation mainly mining maints with the addition of the old vault Addition of Nian species (moths) Fire axes now need time like jaws of life to open doors Many sprites have been changed to "TG sprites" Many UI have been changed to TGUI from NanoUI (Bless) Antagonist Changes: Rework of cult from paper to blood Rework of vampire Addition of contractors Shadowlings can no longer melt mindshields Normal traitors can no longer purchase CQC, but can now get a type of "combat gloves" which grant the user Krav Maga Martial Arts Morph Rework (Gluttony injector now gives the matter eater gene) Some Terror spider types reworked Removal of the rotation of Xenomorphs (Still possible, just no longer randomly roll) Addition of two new blob types, teslium and radioactive jelly Vampires and changelings can no longer use CQC Sleeping Carp Rework Combat Changes: De-standardization of Buckshot and Slug shotgun shells (No longer in armory or autolathe but still in some cases ie// nukie gear) Removal/rework of most instant ranged stuns (No more tasers, disablers are standard) Removal of Security borgs Detective revolver is now standard lethal, no longer stamina Here are some of the PR links of mentioned changes: Vampire: https://github.com/ParadiseSS13/Paradise/pull/16476 Cult: https://github.com/ParadiseSS13/Paradise/pull/14516 Contractors: https://github.com/ParadiseSS13/Paradise/pull/14605 (Not mentioned in this PR but you can just buy the bundle from the uplink for 20TC at any time as a traitor) Shotguns: https://github.com/ParadiseSS13/Paradise/pull/16659 Ranged weapons: https://github.com/ParadiseSS13/Paradise/pull/17075 Sleeping Carp: https://github.com/ParadiseSS13/Paradise/pull/15807 Moths: https://github.com/ParadiseSS13/Paradise/pull/17000 Supermatter: https://github.com/ParadiseSS13/Paradise/pull/15291 Radiation Rework: https://github.com/ParadiseSS13/Paradise/pull/15331 I definitely missed some things, but that's okay. The ones which I provided PR links to are what I can remember having large impact on my game. And conveniently enough, I've been around pretty steadily since you've stopped playing.
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  3. I do want to give a big thanks to affected for making this though. very well made a put together, I appreciate this community and everyone in it. Happy new year paradise, heres to a good 2022.
    1 point
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