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Showing content with the highest reputation on 10/24/2021 in all areas

  1. she has been banned from all cooking shows ever
    5 points
  2. So, the psychologist! Medbay's most misunderstood resident, often found in their little domicile in some far flung corner away from all the chaos in the lobby. The little role has been a mainstay of mine for a while because of the unique type of roleplay it offers, and in this guide I aim to explore the types of colourful players you'll likely find donning the turtleneck and labcoat. F Tier : Greytide with Medical Acess These are the psychs who belong in an isolation ward and break server rules off the bat. Straightjackets and/or ethers random people with the syringegun, or just beats people up. Overdoses on ALL of his psych pills at the start of the round, lying in a jibbering and shaking mess on the office floor. Breaks into medical chemistry to produce metric tonnes of meth, much to the ire of the CMO. Single handedly responsible for the terrible reputation that Psychs have. E Tier: Dr Purnell These guys at least ATTEMPT to be a psychologist but in a very LRP "ohoho im a 60s asylum doctor" kinda way. Will still straitjacket random patients and give them ether, but will go "SIR YOU ARE CRIMINALLY INSANE" before doing so. Will "lobotomize" people by dragging them kicking and screaming to OR 1 to be debrained. Has the sense to not get high on his own supply and instead hands out drugs to random people at the bar. Is the reason the CMO hates their job, and will get pulled aside to be demoted if sec doesn't arrest them for manslaughter first (OPTIONAL) Wears a gasmask. D Tier: "We have a psychologist???" These are psychologists that exist on the manifest but are never heard from at all, nor are they ever in their office for any length of time. Doesn't act like a shitter but also may not really exist, truly a cryptid. C Tier: The Giver of Weed CONGRATULATIONS! If you've made it to this tier then you technically do the BARE MINIMUM that a psychologist is expected to do! Generally just exists in their office and around the department awaiting patients. Most people who show up just want weed or are antags looking to apply stunprod to forehead for that sweet, sweet greentext. Occasionally, will actually see a patient and attempt true psych RP. Has the potential to be B or even A tier provided they take the initative that the role requires. B Tier: "Thanks Doc!" Unlike C tier, B tier psychs understand they need to take the initative with their role. Will use the medical records to identify patients with edgy troubled backstories and use the PDA system to ask how they're feeling. More generally, will leave the office and actually walk about the station, meaning more people will see them leading to potential RP. Actually does proper RP, knows they need to set an example and conduct themselves in a professional manner. They are kind, compassionate and actively listen. When talking to patients asks questions that are in context and get to the root of the issue ( e.g. "Why did [Event] make you feel that way?"). Only perscribes medication when roleplay appropriate (e.g. Weed for patients with anxiety). A Tier: Frontier Psychiatrist A true master of RP. The main difference between this guy and B tier is the extent to which they will go for truly memorable and sometimes round affecting RP. A B tier psychologist will use the PDA system to obtain patients, an A tier one makes use of station wide annoncements from the Captain, CMO or AI and Newscasters to advertise their services in addition to PDAing. An A tier psychologist will bookmark sessions and obtain a cast of regular clients who they RP with, asking the right kind of questions to help flesh out their patients backstories. An important distinction to note is that psychologists are NOT expected to perform medical duties. A tier psychologists will ACTIVELY REFUSE to help patients with medical trauma outside of basic first aid, as IC, they lack true medical knowledge. While this is optional, doing so adds so much more flavour to the role and cements them as an actual character, not just a walking healer build like most of medical. A tier psychs will write perscription forms for patients, wether for RP or to obtain actual in game chemicals. These are the kind of psychs that CentCom keep on call for when the Captain starts acting weird.
    5 points
  3. Some HOT TIPS for new cultists looking do get their daggers wet (with blood). - A very easy but extremely useful job for even the newest cultist to do, if you have an off-station base, is Ghost Overwatch. Put down a Rune of the Spirit Realm and a pylon next to it, and become a dark spirit. A dark spirit is literally a spectator ghost but can talk to the cultists via Cult Speak. Use it to constantly tell the cult where the sacrifice target is, or if another cultist is in trouble. - Veil Shifters (made from Cult Archives) are one of the most useful tools for cultists, letting you teleport forward a few tiles through walls while also pulling through anything you're dragging. Use it to escape security! They can't follow you through walls after all. Robust cultists can even nab the captain right out of the bridge with a quick shift in, stun+drag, and shift out. - The Hallucinations spell, while not the most useful for direct combat, can be useful to weaken enemy groups stealthily to prepare for a raid, or just slow them down. It's a 4 charge spell that you silently cast on a person you can see. If you know you're about to assault the bridge or security, you can make yourself look like any random civilian while loaded up on hallucination spells, and just cast them on absolutely everyone in the area. Even having one person get randomly stunned from a hallucination is a huge boon in a fight. Security can't patrol maintenance efficiently while hallucinating either, as it causes every door they touch to have a chance to stun them. - Mass conversion and murdering security is fine and all, but remember that cultist escalation leads to escalation from the station too, and the station has access to bigger guns than you (There's no such thing as a cult mech... yet.). Keeping numbers reasonable, or better yet, remaining stealthy, means security won't start pulling out the combat shotguns and durands (well, 9/10 times they wont). Also remember that using exceptionally strong combat items, such as the mirror shield, may result in escalation just even if used purely in self-defense.
    2 points
  4. Many times have I rolled cultist(which used to be my favorite antag), and gotten all very new members and had to take over as the leader/hard carry. I've done so much cultist leader and used some interesting spells and runes to help the cult and defeat sec. I want this post to be a guide I guess and post for me to tell people that if they ping me via discord or just use this forum post I'll try my best to help them understand cultist using mentor station. No reason to have all of this knowledge and not be able to share it. Quick tip: If you get cult as miner set up base in the bathroom, bolt airlock, twisted construction it, then conceal presence. It will hide all runes and make airlock look normal. Another tip: Best cultist loadout for starting is one stun, shadow shackle, teleport and blood rites. It allows for quick get away, stun, cuff, and building up of blood rite early on. @Crazyhair8#8795 is my discord ping if you want to ping or DM me for help. Before I finish this one would ask, "Why not do it on your own" and for that I answer with testing out something with a real player and getting real help is way easily and helps you learner quicker. Or one would ask why not use the wiki, but being honestly wiki won't get you to have a fun time. It takes experience and time to actually become decent at most antags. I have around 900 hours and still suck hard at changeling. Anyways, Crazyhair out!
    1 point
  5. It's also pretty nice just as its own thing, this arcade. Just need to move some stuff around mostly.
    1 point
  6. Realized the room directly south which also uses the same APC is the maint arcade, and improved the design once again, this time by adding an arcade bar to it. I think this is the limit of what can be done, though.
    1 point
  7. Warden/BrigDoc can already theoretically do this and I don’t see it happen that much. On top of that, it IS Permanent Containment. It may be designed to be escapable, but you should have to be either sneaky as hell or have outside help. Both of these situations usually get either caught in highpop or end in a massive fuckoff firefight between some SuperAntag who’s bored and all of Security in a 100 tile distance from the Brig.
    1 point
  8. Ah man this thread had me in stitches. Here's my submission to the pile, hope you like it!
    1 point
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