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Showing content with the highest reputation on 07/22/2021 in all areas

  1. Drawings of Zeke and Jonah that I've never posted here. :O While my friend and I don't play spess any more these days, I can never give up on these two. T-T From the last time I played... Zeke and his unhealthy attachment of Alcohol Hand kissy And while I'm here... All me D&D stuff!! Sorry in advanced... there's a lot. ^^' Main D&D Campaign Main campaign NPCs Multi-one shot campaign Random D&D characters D&D Spells! Star Wars characters. :3 Shadowrun Characters!!
    6 points
  2. No good reason for this one. Rivera, Angel, and Idunn respectively
    5 points
  3. Felt like doing stuff so I made this piece, inspired by one of @punkalope's doodles they have in their own art thread. Seeing other people's work is always inspiring. Wasn't sure if I sure post it there or here. Anyways, hope you like it.
    5 points
  4. ^ angel, who stands on my post and shouts confusing things or something hello!! I'm Tea ^^ iiiii am not exactly new at this point but I figured since my friends made threads I should too, so hi!! hello!! hai i started playing a little bit back in err... december ish? I think? And have only become more active in the past few months. I don't play too often since I tend to get too scared sometimes and just observe spend most of my time drawing or playing other games, but I always try to play over the weekends ! i am kind of baby 'cause of that, forgive me ive been roleplaying for a pretty long time (i have an embarrassingly long list of places i have roleplayed on as a kid to teen), took a break in my mid teens and para finally got me into it again and i've been having fun! i have a few characters, but i mostly play Angel Anide & sometimes Malibu Acheflow. I dooonn't know many jobs so I kinda just blink and end up in medchem all the time, but I wanna push through my anxiety and try new things eventually!!!! i tend to draw like, a lot, cause rp makes my brain go brrr so i have an art thread too if you wanna check it out ! SO UH YEAH!! sorry for the rambles but hai!!!!!!!! ^__^
    3 points
  5. Name: Sophia Veritas Age: 24 Gender: Female Race: Vulpkanin Blood Type: O- General Occupational Role(s): Bartender, Surgeon, Chemist, Virologist, Security Officer, Head of Security, Station Engineer, Chief Engineer Biography: Originally persuaded to join NT and sign up for the Cyberiad by her late husband Menkheres Veritas. Qualifications: Skilled at the legacy engine setup. Passed medical and security SoP and Space Law qualifications, Employment Records: Prior Medical and Surgical Experience Prior Security Experience Prior Engineering and Electrical Experience Revoked RnD Clearance - Check Security Records for Details. Security Records: Revoked RnD Clearance due to having multiple mishaps resulting in max capacity explosions in Test Lab, resulting in the death of multiple crew members. Medical Records: Shellguard Munitions right hand prosthesis. OCD - Dislikes having blood on their clothes or their body. Personnel Photo (Appearance text): (Source: MysticLiger) Other Notes: Tends to hold a grudge if angered.
    2 points
  6. Not exactly what I expected from Kirimii transporting "medbay assets" to the shuttle but I suppose that works.
    2 points
  7. Old but not posted in here yet so...sorry everybody. @ZN23X Thread needs more Tetris Vegan pics.
    2 points
  8. Bathe and perish immediately. Grey is the ultimate male power fantasy.
    2 points
  9. Random short animation dabbling, Quincy doing a little jig before sliding off a snowbank with style Auriel casting Eldritch Blast!! Duan Zhi casting Find Familiar Auriel doing a "magical girl" transformation for the Aasimar racial trait radiant soul
    1 point
  10. Only if there's not enough enrichment in their enclosure! Free range clowns on average have a lifespan 69% shorter than indoor clowns who are given proper entertainment and social interaction. Please take care of your clowns! They only spacewalk when they are very upset and unhealthy.
    1 point
  11. That's the funniest thread title I've seen in a good while lmao. But yes hi hello yes already know you hello :D
    1 point
  12. 1 point
  13. We can never be free from Tetris Vegan
    1 point
  14. 1. Oh god I'm a girl! 2. Oh god I have a tail! 3. Oh god this is like my nightmares, we're all gonna die! 4. Ew why is there blood all over the floor. >:c
    1 point
  15. Wait McRamon is turning you into a cluwne? While hilarious I am quite curious how.
    1 point
  16. I see this and I'm just like oh god... Thought there'd be something new... lazy...
    1 point
  17. The discussion was clearly closed for a reason. If they want the discussion closed, it wont be discussed. Not on the github, the discord or on here. "Internal discussion" means a discussion between staff. So the headmins, maints, community managers? Admins? Not sure on the last two. Talked it over and deemed it fitting. Please dont discuss this for the reasons stated.
    1 point
  18. Safety As it goes, safety comes first. The optical mesons, three varieties of hardsuits, three varieties of magboots, radiation gear, and radiation treatment will be covered. Optical Mesons Optical mesons are REQUIRED for any and all personnel who are working on the engine at any given time, excluding IPCs and robotic organisms, even if the crystal is dormant. If optical mesons are NOT worn at any point in time during exposure to the supermatter crystal, even within the external chamber, the individual risks experiencing vivid hallucinations. These hallucinations include, becoming a dog, seeing monsters such as Bubblegum or slaughter demons, attacks from non existent monkeys (they still hurt), visions of lose singularities and visions of false plasma leaks. There is no way to stop these once they occur and can last up to several minutes. Protective Clothing There are four different kinds of protective clothing available to engineers. Each has their own advantages and disadvantages, but the chief engineer’s advanced hardsuit is objectively the best by every metric. Radiation Suits Radiation suits come in two parts: The suit and the hood. Both are required for full protection. The rad suit offers full radiation protection, but is weak to sensitive atmospheric conditions and cannot mount internals. Best used when operating on a stable engine that is not currently in a state of delamination. Engineering Hardsuits Engineering hardsuits, despite popular belief, do not grant full radiation protection. For the engineering hardsuit, radiation exposure is only reduced by about 75%. This option offers the ability to survive high and low pressure environments, as well as the ability to mount internals. The engineering hardsuit also provides a limited amount of protection from projectiles and other brute weapons, as well as limited heat damage. Atmospheric Hardsuits Atmospheric hardsuits are probably the worst protective gear to have, as their strengths are rather situational. The atmospheric hardsuit offers high and low pressure resistances, the ability to mount internals, total protection from heat, and limited brute protection. However, its radiation protection only is rated to about 25%. Use these hardsuits in the event that no other hardsuits are available and the exterior engine chamber is undergoing severe atmospheric conditions. The Advanced Hardsuit The advanced hardsuit offers full protection from radiation and atmospheric conditions, as well as the ability to mount internals. (And also looks snazzy.) The advanced hardsuit incorporates all of the strengths of the other options in to one package. The only downside to the advanced hardsuit is that there is only one aboard the station. It is advisable to request usage of the suit in the event that a delamination occurs if a less experienced chief engineer is present. Magboots Magboots are actually a critical part of the supermatter engine, if you enjoy not being a pile of dust. There are three kinds of magboots available to engineering. The regular magboots, the atmospheric magboots, and the advanced magboots. The only difference between the three is that the advanced magboots allow the user to have them on at all times without experiencing a movement penalty. ACTIVATED magboots are to be worn at all times when in close proximity to the crystal. The crystal tends to suck in lose objects when active, including unsuspecting personnel. Scrubbers set to siphon are also a threat to crew safety if magboots are not activated. Side notes: Placing an atmospheric holofan in front of the interior supermatter airlock and bolting the internal airlock go a long way. It is advisable to do these two things before operating on an engine. Radiation Treatment Showers Showers are among the best ways to shake minor radiation. Simply stand under a shower that is on for long enough and the rads should go away. Chems Pentic acid, potassium iodide, and charcoal are all good chemicals to help greatly reduce rads in a short period of time. These are listed in most to least effective. Mutadone Mutadone is sometimes used to reverse mutations caused as a result of prolonged exposure to radiation. Transmission of Radiation Radiation can and will spread to other personnel, objects, and surfaces. Remember this before exposing your now green, mutated body to the entirety of medbay. Always try to do as much medical treatment as possible in engineering, or completely clean individuals before taking to medical. Also note that just because an individual is not green, this does not mean that they are free of deadly levels of radiation. Process of Decontamination The first thing to do when dealing with an irradiated patient is to perform basic first aid and ensure that they can remain in at least a semi stable state. Next, take them to a shower. After that, empty all contents of their bags into the shower. Leave whatever radiation gear they have on, on. Whenever these steps are done, call for medical assistance and request anti radiation medication. Using a Geiger counter, ensure that their radiation levels are at most 250 rads in a severe medical emergency before sending them to medical, 100 in a minor medical emergency, and if there is no medical emergency, then completely sanitize in engineering. Engine Setup Engine setup is, in actuality, super easy to do, as long as you can remember what to swap around and what settings are needed where. The two primary types of engines, that being N2 and CO2, will be covered. Note that some of these actions are not imperative to engine functionality, but have become a preference over time. The First Steps Despite what some believe, N2 and CO2 are almost identical in functionality with only minor tweaks. Here’s the first steps to take when setting up the engine. 1. Take the Supermatter Monitor Console from the far port (west) corner of engineering and bring it closer. The process for doing this is: Screwdriver, Crowbar, Wirecutter, Screwdriver, Wrench. After wrenching it, it can be moved to wherever you please. 2. Turn off the center pump outside the chamber. 3. Remove all pumps from both the hot and cold loop of the SM and replace them with straight pipes, excluding those connecting the engine to atmospherics and those connected to the red N2 canisters located directly starboard (east) of the engine. 4. Create a bypass for the filter port (west) of the engine by placing a t manifold on the left and right side and connect them with bent pipes and a straight pipe in a u shape. 5. Go to the aft (south) section of the engine and set all filters to on, 4500 kPa, and have at least one set to N2 at all times. If doing a CO2 setup, also set one filter to CO2. NOTE: Whatever these filters are set to will go back into the engine. 6. Fill the collector arrays on the left and right sides of the engine with plasma tanks and activate them, then close the radiation shutters. 7. (Optional, but highly advisable) Bolt the inner SM door and place a holofan in the doorway. 8. Set the vents to On, Blowing, internal, and 0 kPa. Then, set the scrubbers to On, Siphon (scrubber also works), Extended, and then set all gases to green. Now the engine is ready to go. All you need now is to kick it into gear. For a Standard N2 Engine 9. Turn on all emitters. 10. Done! For an Improved N2 Engine 9. Obtain two additional emitters from secure storage. 10. Wire them and set them up in the emitter room. 11. Turn on all emitters. 12. Done! For a CO2 Engine There are many, MANY ways to get CO2 to the engine, some easier and some safer than others. Some chief engineers like it one way, some atmospheric technicians like it their way. Either way, the CO2 MUST come from atmospherics. For the sake of time and simplicity, we’ll simply skip to the part where you do have CO2 in the atmos to engine line. 9. Use an analyzer on the atmos to engine pipe and carefully examine the moles of CO2, the pressure in the pipe, and the temperature of the gas. NOTE: Twenty (20) degrees Celsius is room temperature. Gas tends to lose pressure when going from a hot to a cold setting, so unless the atmos to engine’s temperature is -251 degrees Celsius, the moles in the atmos to engine will not be 1:1 in ratio. 10. Set the pump from atmos to engine to full blow (4500 kPa) and open for two seconds. Some engine techs scan to port (west), some scan to starboard (east). For the sake of this guide, we will be scanning to port (west). 11. Analyze the pipes on the port (west) side of the engine. The CO2 will come in gradually, so continue to scan until the moles of CO2 stop rising. 12. Done! (Sorta.) With a CO2 engine, it’s much easier to control how well your engine performs. The moles of CO2 in the engine and the engine’s EER are directly correlated. The amount of CO2 you put into the engine will determine the EER’s maximum value. Anything between 7k moles of CO2 and 15k moles of CO2 is great. Going past 15k will bring the EER dangerously close to 5k EER, which is a big mess, to be covered in the advanced guide. This concludes Korval Kellar’s complete guide to the basics of the SM. I truly hope this helps in your endeavors to being a certified engine technician. Go get em, tiger.
    1 point
  19. 1. Cry due to sudden severe back pain. 2. Tell someone to setup solars. 3. Finish the engine. 4. Realize there are three people in engineering, including myself. 5. Get ripped to shreds by a terror. 6. Cry again.
    1 point
  20. WHAT!! OMG!!!!!!!!!!! this is literally SO CUTE OH MY GOODDDDDDD TYSM aaah!!!!!!!! ♥❣ your art is so fun, i absolutely ADORE your pixel work too!!!!! makes me really wanna try making some myself sometime ;v;
    1 point
  21. "JADE BAD" but in real life? I'd probably end up the target of a manhunt and I'm not robust IRL so... ded
    1 point
  22. These expressions are so GOOD I especially love how you draw Fionas Eyes :D
    1 point
  23. I’ve seen people hit the glass / lightbulbs with PDAs and it just irks me. Like, sir, I understand you’re almost at the metaphorical shitter finish line and won’t stop at banging the glass to piss off security, but could you instead consider getting a life.
    1 point
  24. General Pet Peeves of mine: People who leave the empty/dirty bowls, plates, etc on the table... the garbage can is right there. People who whine about midround antags "performing poorly". (Have you tried not dying?) Medical Doctors who drag people away to get cloned or put them into cryopods whilst you're healing them. Its especially infuriating when they drag them just to automender them. Faux paperwork HoPs, those HoPs that just get you to sign the paper as opposed to going on the signature quest. If you're gonna make me do paperwork at least make me walk around a bit. People who just walk up to a department and go, "give me x". Doubly so in the kitchen. People walking through the halls on any other intent but help and pushing you while you're talking to someone. Security Officers who walk around in circles to prevent you from uncuffing. Nothing wrong with it, just irks me for some strange reason. Mimes/Clowns who thinks their jobs entail just being assholes. Deliberate Troll Janitors that just wet under the airlocks, like come on man, at least disguise it a bit. Antags who don't do very menial antagging or none at all. Especially when they kvetch about you arresting them as an officer because they, "Didn't do anything". You should've done something.
    1 point
  25. 1 point
  26. Time flies. It's been two years and I just recently got more into the community. So well... Heya! I am Manarith, immigrant from CM, some may recognize me (positively i hope ^.^) as Raarel Azzuirhi. Mainly i play security, science and mess around as a Trader being a nuisance to Quartermasters (sorry). Recently i try my best at command roles... maybe this will make me less chaotic. Feel free to say "Hi!" if you see me. I am more than happy to get to know you all. Thank you all for amazing adventures and being awesome. Looking forward to play with you all. See you in Spess!!
    1 point
  27. So they run out of charge if you use them too long, and then you need to replace their batteries. It sorta doesn't make sense that flashlights have infinite charge. Where is the power coming from? I dunno how long a standard battery should last however. maybe like, 30 minutes? make it give some tells as your battery is running low like "your flashlight flickers" *should* be fairly easy to code. Famous last words. I wanna know what you guys think.
    1 point
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