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  1. My own opinion on how to rank security officers based on tiers. F Tier: Greytider who found a baton These usually don't walk around for long since admins are usually pretty quick on the draw for these. Uses their equipment to grief people. Might even be other officers Please god don't be this tier Gets called shitcurrity (rightfully so) E Tier: The bald officer Somebody who joins the ranks without knowing anything about security. Sometimes behaves a bit like tier F due to it. Talks very little or not at all on the comms. Usually disappears and nobody will be the wiser. Uses arbitrary crimes with arbitrary sentences. The worst offenders don't listen to other security members who try to teach them how actual sentencing is done. Uses their batons on harm mode because they don't know that you can use them on help mode to just stun people Gets called shitcurrity (rightfully so, get more experience before attempting security. It's hard job that demands a lot of skill from the user. Be it mechanic wise or knowledge wise.) D Tier: The rookie Knows a bit about law and SoP. But does make mistakes Only uses the standard equipment like a baton, a taser and cuffs. Does not know how to effectively use bola's or flashbangs. Tases any "criminal" on sight. No matter the situation. Does not speak when an arrest is made or does not let the person being arrested know why they are being arrested. Uses the security comms a little. But does not respond to calls himself most of the time Forgets about perma prisoners. Or just walks into their cells without much reason. Knows about some threats. And usually does not know how to deal with them. Lets caught criminals bleed out in processing because they do not notice that the criminal is dying. Does not know what implants being offered do. Might still take them though. Or just ignore them Takes any weapon provided to them. Officers that take the big blue gun from the armory usually fall under this tier. Gets called shitcurrity (you will get better as long as you're willing to learn from mistakes) C Tier: The Regular Joe His sentencing usually are correct. But usually forgets context and keeps the stations situation out of the sentences. Example: Always gives max time even though the station is on green and the criminal did a minor crime Sometimes uses special equipment like bolas. But usually ends up misusing them (it is a learning process though!) Responds to calls but does this without telling on the comms. This usually leads to the mimes office being filled with officers to arrest one clown breaking into the place. Walks into perma to get out the perma prisoner without backup or preparation. Leading to a sad slipped officer or worse. Tases on people a bit too often. Usually it is warranted but sometimes it happens because the perp is walking away because he did not notice that the officer is arresting him. Communication is key here Knows about most threats. But does not always know how to deal with them Usually gets the criminal get medical care if they are dying Takes every implant offered to them. Regardless of the situation. Take guns when provided to them. They know what most do yet are not that experienced yet in using them. Uses the chat highlight system to ensure they do notice when people call their name. More an OOC thing but this helps you as a player so much with noticing things you should actually notice. Gets called shitcurrity B Tier: The robust officer Makes sure to sentence people with relative appropriate sentences. Lower sentences if it's calm. And higher if the crime was violent and such. Knows most things about law and SoP and how to apply them. Knows how to utilize most special equipment that security has to offer. Uses comms a lot and responds to most callouts while telling others he is going. Knows when a situation is resolved by the calls of other officers on the comms. Prepares himself either with backup or by stunning the perma prisoner if this is needed prior to escorting him to escape. Talks to criminals before arresting them. Getting their story of the case if this seems fit. Then tells them they are going to cuff them if the situation requires it. Or don't cuff them and escort them to security uncuffed. Knows how to deal with most if not all threats and does so at all times. Is robust, both in combat and in other mechanics. Knows when to retreat and when to attack. Knows what implants are good for which situation and takes them accordingly. Got clings that EMP a lot? Welp not taking the upgraded heart today. Asks for help from other departments when it is required. Also notifies the captain or HoS if things are calming down and an alert lowering can happen soon. Knows what most if not all weapons do and know how to use them in most situations. Uses the chat highlight system to ensure they do notice when people request security or a crime gets reported. More an OOC thing but this helps you as a player so much with noticing things you should actually notice. Gets called shitcurrity A Tier: The hero we deserve Lets people of the hook if the situation fits it. You don't always have to brig people for things. A warning can be enough at times. Knows law and SoP from the top of their head. When to apply them and when not. This is important especially for SoP. Is robust but knows when to use it and when not. Antags are there to make the rounds interesting. Completely shutting them down by using all the tricks you know is not fun for either side. A long battle back and forth is. Knows how to use tools outside of security if needed. Need a door hacked open? Go for it if there is no other way. This should be used sparsely if possible. Asking for help is usually the better way. Provides detailed yet short information on the comms if needed. Callouts for criminals at locations for instance. Their description and what they did. Aids other officers/crew with things. Be it learning on how to be an officer. Or by helping them get out of situations. Getting the criminal is not always the goal. Getting your coworkers out alive is. Tries to make an arrest interesting for the person being arrested. If said person is willing to RP that is. If it's just a shitter then go ahead with the max sentence. Knows all about the threats. But chooses not always to use it. See a new agent with their PDA in their hands in a locker? Just jokingly state to lock their PDA and walk away. Catching said crew member will remove an antag from the round yes. But it won't make it interesting for them or for the station. Does not always take implants if they can. Only when it is really needed. Implants will buff you and this might result in more boring fights. They should be used to make the battle more fair. Not to make you unstoppable. Talks with prisoners on downtime. Including perma prisoners. They usually did their role and made a mistake. This should not mean they should be punished for it by being put in a cell all on their own. That is boring as hell Knows what all weapons do and how to use them in all situations. Yet does not always take them. One known agent with no weapons onboard? No need for a shotgun then. Just a baton and taser will do. Gets called shitcurrity I might have forgotten a lot of things on here. Playing a security officer means you have to deal with a lot of stuff and have to keep track of a lot. Do tell if I missed some stuff and I hope you enjoyed it/found it useful!
    3 points
  2. Hello! This is my Roleplaying guide based on my time on paradise combined with a lot of tabletop roleplaying experience. I hope it can give some interesting ideas. If it doesn't, I'm still happy you took the time to check it out. This guide doesn't dwell a lot on what you SHOULD do but rather HOW you do it. It's easy to tell someone to roleplay. It's harder to tell someone how to roleplay. This guide tries to amend this by providing traditional roleplaying and improv techniques. It also gives a lot of examples on how you could accomplish the three steps detailed below. The guide in 4 words: Build, do not destroy. The three things that make you a good roleplayer in this game are the following, in order of priority: Create interesting situations Be Interested Be Interesting Creating interesting situations Difficulty: Hard Note: As always, any interesting situations you create should follow the servers rules. The hardest, but also the most interesting part. It's hard to define an interesting situation but it's something that involves player characters somehow interacting with something. The classic example is an antagonist trying to kill you. It is immediately interesting because it's your character being hunted by a threat. You wanting to survive versus the antagonist wanting to take you down. However, interesting situations can be bigger than this. The bartender can throw a date night for the lonely hearts, the librarian could have a poetry competition, a civilian could try to get a permit to build something in the maints. The possibilities are endless, it just requires imagination. They also require initiative and work. Creating something means you have to try and risking failure. This is, combined witht he imagination required to come up with interesting ideas, is what makes this the hardest thing in this guide. Push yourself and go for it. Examples of creating interesting situations Here are some suggestions for different jobs to initiate interesting situations. Note: This skill depends heavily on the round and whats going on. If you're currently to busy doing your job to initiate interesting situations, do your duties first, then start getting creative. If you got skills, you might be able to do both. Captain: HOP: Sec Officer: Detective: Therapist: Civilian: Be interested Difficulty: Easy Be interested in other characters. Ask them about stuff. Ask them about their backgrounds and whatever else comes to mind. This is appreciated by everyone who has made a Character. They want people to know about their character. Let them show it off. By being interested, you can also show off your character. I've heard SS13 being called a "glorified chatroom" and it struck quite a cord with me. Talk to people. Ask them about their day. Being able to smalltalk as a made up character is a pretty high level of roleplay. The 4 techniques used to be interested are: "I heard a rumour" Yes/Yes And/ Yes But Have an excuse to start a conversation Join in on the action "I heard a rumour" One of the easiest and best conversation techniques to use in this game. As long its harmless, you can make stuff up about OTHER player characters like rumours or facts. Bonus points if you make this flattering or interesting tailored to their personality. They could play along using yes/yes and/ yes but or just say you're totally wrong. Either way, they get a chance to small talk about a possible previous event. Maybe even add something to their backstory. Try it. Examples About a Badass: About a Captain: About a Detective: About a Quartermaster About a Clown: About a Mime: Fill in the blank examples: Yes/ Yes and/ Yes But: This is a classic Improv technique. Someone comes to you for something. Clown wants all access, the chaplain wants to bless you, Sec wants to arrest you, Captain wants you for a special mission. In most cases, you should avoid saying no (Unless you really don't want to do it). It's better to say Yes/Yes and/ Yes but. All these answers will lead to MORE roleplaying and MORE interactions. A No will in most cases lead to less roleplaying. However, you should obviously still follow the server rules and apply common sense to the situations. Examples below. HOP example: Chaplain Blessing you example: Sec Arresting you example: Captain wants you example: Have an excuse to start an interaction When you make your character, consider how they interact with certain people. Different people want different things out of an interaction. What would your character be interested in finding out? Some are focused on the job/personal life/love life/interests. More detail on how to create excuses for your character is in the character creator in the next post. Examples, based on types that can be found on the station.: The young CentCom goldenboy/girl The Gossipy Grandmother The Naive Newcomer The Flirt The Badass The Preacher Join in on the action If you see someone announcing something, like a private investigator, a fun religion or a scientific experiment being announced, interact with it in some way. Just stopping by is good but if you can contribute, taking it in a different direction or building upon what's already there, it's even better. Create interaction. By talking with someone, you can start a series of events that could make someones round a lot better. Don't be afraid to ask people for things or ask about things. Be Interesting Difficulty: Medium. To be interesting means you have a character people are curious about and want to interact with. Your character changes you from just your job to an actual person. This step also happens before you've actually started playing the game. In my next post I'll post a character creator, designed specifically for Paradise, to help you create an interesting character. Some shortcuts to be interesting are the following: Have a unique or odd style/appereance. Speak in a distinct manner. Off hand mentions to previous events in your life. If you came this far, thanks for reading. I truly hope it gave you one or two ideas!
    1 point
  3. >gets called shitcurity it is the job you’re always doing wrong no matter how you do it after all
    1 point
  4. S tier - uses the shotgun you know why? Cos it's quick, clean and effective as fuck. Why would i fuck around with the shitty hybrid tas-
    1 point
  5. Hi folks, Since we recently had the supermatter merged into Paradise, and some people are anxious about poking it, in fear of reenacting the HBO series chernobyl. I am going to run semi regular "how to get the SM running safely" lessons for you fine people. All lessons will be run sometime between 19:00-22:00 CET on weekdays, on weekends i will be more flexible on the times, but in the range of 10-22 CET. Lessons are expected to take about 1-2 hours (about a standard round) depending on the experience level and topics i have to cover. As well as the number of restarts needed so that everyone can try out the SM. Once enough people are signed up, i will setup a testbox for us so you can poke the SM without fear of bwoinks. I will probably run the lessons with 3-4 people tops at a time, so that everyone has a chance to test all the fancy buttons. Topics covered: Safe regular startup Some basics about atmos Some basics about engineering. HELP IT IS DELAMING! Leave a comment, or drop me a DM on discord (Denghis#9853) and i'll add you to the list. Regards, Denghis Next lesson: TBD Available slots: 4 Signed up: Successfully completed SM setup: WombatWave
    1 point
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