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  1. Name: Brent Savoir - Gentleman Detetive Age: 52 Gender: Male Race: Human General Occupational Role(s): Looking for new jobs, Tourist (Special title Gentleman Detective or The Gentleman Detective). Appearance: A man in his late forties, yet there is something ageless about him. A curious glint in his eyes reveal his massive intellect and his well trimmed moustache reveals his great sense of style. He speaks with a posh accent and is clearly of the upper class. Rarely seen without his walking cane, monacle and smoking pipe. Biography: Parts of chapters taken from " My life as a Gentleman Detective" by Brent Savoir - Gentleman Detective. Chapter 1, The birth of a Detective by Brent Savoir - Gentleman Detective On a dark December day, from the house of a noble family in the glorious Empire of Space Britain, the cry of a baby could be heard. Such a beautiful and rich voice had seldom been heard in all of the Empire. The proud mother and father held the child aloft and beamed of pride. "He shall be named Brent Savoir, and he shall become a Gentleman Detective, just like his father." said Burt Savoir - Gentleman Detective. Chapter 45, The first case of the Gentleman Detective. And thusly I had exposed my neighbour's dog as the actual thief of the prize ham hock my mother had made and not the poor homeless man at the end of the street. I had learned a big lesson. A gentleman is only as good as hist word! Chapter 163, Protecting my marbles from the Schoolyard Bully As I dodged the first blow of the schoolyard bully, I had estimated his reach well. His fist missed me with the breadth of a hair. My counter punch to the side of his jaw sent him sprawling on the gravelly schoolyard. Since that day no one tried to steal my marbles again. A year later, I was the marble champion. Chapter 554, The Vox Assasination plot thwarted by Brent Savoir - Gentleman Detective Our eyes met and our souls connected as the vox was screaming in pain from the bullet shot by the duke's assassin. I knew then that me and Lady Woolworth, although so completely different because her family supported the prince instead of the queen, would always be connected. However, I did not know that destiny and circumstance would always push us apart. Our moments together would always be fleeting but oh so sweet. Chapter 2036, The cowardly escape and hidingplace of Roger Foulmoore "My hiding place shall be a space station so infested with crime and incompetence that you will see my subtle hand behind everything even though I won't be responsible. These people will break you and turn you from a Gentleman, into a ruffian like me. Good luck Brent Savoir - Gentleman Detective". The note was unmistakably written by Roger Foulmoore. Besides the almost illegible handwriting, the sign of an uncultured boob, there was also the stench of his pomade and the grease he used to shine his hair soaking the parchment. I knew of the station he spoke of. The Cyberriad. I shall go there. I shall find him. I shall bring him to justice. My Qualifications, By Brent Savoir - Gentleman Detective The etiquette and poise of a True Gentleman of Space Britain. Master of deduction. Encyclopedic knowledge of criminals, crime and it's execution. All encompassing memory where no fact escapes. Keen senses that misses no clue. Master boxer, fencer and lover. Famous writer of adventure and mystery novels featuring Brent Savoir - Gentleman Detective. Notes on Mr. Savoir. Helen Partridge, Nanotrasen Security. I can't make up my mind if this is the smartest man in the galaxy or a completely lunatic. Since I was a kid I've been reading the books about his escapades and having a chance to meet the man before he is allowed aboard a Nanotrasen vessel was a chance I couldn't refuse. He is clearly a man of mystery and has somehow managed to build his own legend. When he introduces himself, it's as if he's expecting you to know who he is. He also really likes the sound of his own name, since he keeps repeating it every chance he gets. All his books seemed based on truth with a little extra spice of storytelling but after meeting him I'm not certain what I believe. Maybe it's all true, maybe it's not. Speaking to him only makes you even more confused. He is a true man of mystery with a lot of stories to share. Nobody could fault his manners. Polite, punctual and with a certain British charm, he is quite the treat to talk to. I do approve of his stay at the Cyberriad. Even if he doesn't find this "arch-criminal" that he's searching for, I'm sure he will be entertaining to the crew and the other tourists.
    2 points
  2. Hey everyone! It seems to be that people are ramping up editing the wiki which is awesome. Infact, we've gone from having around 30ish articles needing revision down to 20. Which is spectacular! I'm writing these in hope that people will get some sort of direction in regards to what needs to be done on the wiki to improve it and how they can get involved so we can get people assigned to articles. Additionally, I'm hoping this can serve as some sort of documentation as to what big changes have been made to the wiki so people can read the actual up to date material. What needs to be done on the Wiki: Lavaland articles need a massive overhaul. They have not been properly written since Lavaland was added a few years ago. This will require a few dedicated people and some advanced planning. Megafauna Lavaland Ash Walker Guide to Mining May want to consider adding a Guide to Lavaland to reduce redundant material. The EMP Effects page still needs more content to be added to it. Currently @Shaw is heading this up so make sure to contact them before making edits. Engineering Items is outdated and needs old items removed and new items added(such as the emergency floodlight), this is a really good project for anyone that wants to learn how to wiki edit btw. References outdated items like the Syndicate Cloaking Device Many many images are missing, especially under the computers sections Things like the Space Heater could be updated to use their gif version which are already on the wiki Medical Items needs to be cleaned up. While it could use a onceover to look for missing items it has other formatting issues Has redundant location/page references (ex: marking location as OR1 and OR2 when Operating Theatre is more appropriate) Has Strike-through jokes on a reference page for department items(this should be saved for Guides/Job Pages) Descriptions of the items are not supposed to be a how-to. They are supposed to be a description on what they are and what they do, many of these descriptions can be shortened as a result General Clean Formatting: References to pages like the Guide to Chemistry should not be in <code> blocks and the descriptions of items should probably not be text-aligned to the center TEG needs an experienced Atmosian to look over it. I would go more into detail of it, but I don't know enough about atmos to comment on it. Guide to Admin Tools needs to be populated with more content. If any admins would like to contribute to this that would be great... Guide to Spriting needs to be looked over by an experienced spriter There are external links to TGstation spriting stuff(big no no) that either need to be removed or redone to direct to Paradise Pages Languages needs to be formatted, it's currently just a wall of text with some headers. This is great if you want to learn how to format an article Don't delete stuff on Wryns. Coding Chat told me that "they're going to be readded at some point so don't delete" >:| Honk Squad needs to be cleaned up it's fine Geneticist needs examples of how they can help out the station added to it Major Changes that Have Been made Since December Riot Control Article has been rewritten Abductor Article has been rewritten Guide to Engineering has been rewritten Guide to Space Exploration has been revised and finished Russian Derelict location has been added Blob was reformatted and cleaned up Guide to Paperwork was updated to include all supported bbcode An outdated section of Security Pod Pilot was removed from Security SOP Lots and lots of minor edits Since most other threads on this subsection of the forums are extremely old(and stagnant). Feel free to report missing/in need of revision wiki pages here. Additionally, if you want to get involved with editing the wiki and don't know how, @ me on the discord and I'll sit down and teach you stuff when I get the chance. I hope to continue doing this every 1-2 months.
    2 points
  3. Not a fan of shitty anime references
    2 points
  4. (Yes this is lots of mapping and code work I know, but it's simply a suggestion that could be PR'd or implemented at a later date) The Concept For the most part this suggestion is a rip from the game Hardspace Shipbreaker, in Hardspace you play as a massively indebted Shipbreaker, as the name implies your job is to dismantle star ships depositing various ship components and parts in the correct places all the while dealing with the various hazards that come with taking apart a ship rated for interstellar travel. The Details The new job would be based out of an extension of the brig which currently has a large amount of empty space to its north, it would function as a quasi prisoner role. The extension would be a salvage bay with machinery that can process the salvaged ship components into raw ores as well as a small prep room with a handful of budget EVA suits. Ships would be generated from various "modules" that are pieced together to create a proper ship, with a rare chance for one of a few pre-made alien ships. Ships would have various components ranging from experimental bluespace drives to simple steel plating and have various hazards ranging from, explosive coolant release to reactor meltdown. Certain modules could contain more interesting items that may or may not be illegal, to prevent another Lavaland situation there would be a contraband detector at the main entry port, traitors could buy a job specific pouch that can conceal any one item from the scanner while fitting in your pocket at a price cheaper than a storage implant, storage implants would serve the same purpose while maintaining their current state. The Reason We're sorely in need of more jobs, this would be something unique and interesting that would also create a safeish place to work with and understand more advanced systems like atmos that wouldn't directly impact the station. While yes this would be quite a large task code and mapping wise, I for one think this would be a worthwhile addition to the server that would be enjoyable for a broad spectrum of players as well as add in a quasi-prisoner role that has been suggested a number of times before.
    1 point
  5. Title says it all, really. Let pAIs have some kind of synthesizer to allow a soundtrack for their masters' wacky adventures. Just imagine, the RD is slinking around maints, EMAG in hand, ready to pounce on those blueprints. "pAI, you know what to do," and the pAI starts it's tune. https://youtu.be/ncNSJGPl8X4 And then, a call "Sec to CE office!" And suddenly, the pAI knows what to do. https://youtu.be/mnqcYVC12ys I have absolutely no idea how easy or difficult this would be to code. I imagine it would be a piece of downloadable kit, like doorjack or translator.
    1 point
  6. Great initiative. I took a swing at the language page. It's a lot easier to read now.
    1 point
  7. Added a section on Auto-menders Added a section on Stable Mutagen Updated the Vox, Slime, and Diona entries to reflect the new mechanics. If there is anything else that is still outdated or missing, please let me know. Edit: Expanded and corrected some information in the section about critical condition Expanded the entry on Auto-menders with a bit more information
    1 point
  8. Good Morning Cyberiad! I've come to you today with a conundrum. I subjectively dislike the recorded VO for station announcements and such. Huge problem, I know. I realize the announcements were likely generated through a Text-To-Speech system because voice work ain't free (usually) and there's a lot of it to replace. So, I come to you today to take your temperature on something I'd like to do for you: Do some original voicework as a drop-in replacement for the voiceover announcement system, and see if you all prefer it over the old ones. As it stands now, I've prototyped three types of announcements to see if this is even something you'd be interested in me doing (or not opposed outright.) Here's the idea: Type 1 is a fully worked, filtered, and edited clip with microphone/signal foley and public address effects. VO1 Level7 Outbreak Take1.wav Type 2 is a Type 1 recording, without mic foley, just public address effects. VO2 Meteors T1.wav And Type 3 is just a straight filtered recording without public address effects. VO3 Xenos T1.wav All of this is recorded directly by me and if there's interest, I'll produce a full drop-in replacement kit and bundle it into a pull request (or whatever/however github works.) If the Paradise Station staff like these takes enough, I'm more than willing to make this more involved, including doing multiple takes, fiddling with the filtering, and possibly adding more lines, such as narration for security levels changing, contingency records for events, and if this is really liked, a rework of the full VOX library. All samples will be provided with no rights reserved beyond origination, anyone can take and do as they please with it, including Paradise assuming the license of lines produced for the codebase under whatever theirs is. What I'd like to hear from both staff, especially maintainers and lore folks, as well as players that would have to hear my voice all the time is, do you like these samples? Which type do you prefer? Do you have any criticisms? Let me know, and I'll see what I can whip up in response. Thanks!
    1 point
  9. From: https://www.paradisestation.org/wiki/index.php/Legal_Standard_Operating_Procedure#Parole Current requirements to get parole: If someone is an EOC, OR has committed a capital crime, then parole is only allowed if authorized by the Magistrate or Captain. They should not authorize this unless it is a serious emergency and the parolee is expected to help deal with the emergency. For example, a non-violent syndicate engineer may be paroled to help fight a blob. For all other prisoners, Magi/Captain/HoS/Warden may authorize parole at their discretion. They are advised to consider how severe the prisoner's crimes are, how co-operative they have been with security, and whether or not they are expected to commit any further crimes. Proposed new requirements to get parole: Prisoners guilty of capital(5xx) crimes are only eligible for parole in a serious emergency, with the authorization of the Magistrate or Captain, and the expectation they'll help deal with the emergency. For example, a murderer may be paroled to help fight a blob. All other prisoners, including EOCs not guilty of a capital crime, can be paroled at the discretion of the Magistrate/Captain/HoS/Warden. When considering whether to grant parole, consider how co-operative the prisoner has been with security, and whether they're expected to commit any further crimes. In parole decisions, the Magistrate can overrule the Captain/HoS/Warden, the Captain can overrule the HoS/Warden, and the HoS can overrule the Warden. What this changes: EOCs who have committed no capital crime are now easier to parole. The idea is that if someone is brought in for trespass and found to have an emag, they can now be paroled, have their PDA/emag confiscated, and get a second shot rather than being guaranteed to spend the rest of the shift in perma. This relies on them being able to convince the Captain/Magi they won't re-offend. Basically it allows traitors/etc to be depowered (stripped of contraband, uplink, etc) but remain somewhat free, rather than always going to perma for the rest of the shift. This isn't automatic - it relies on them being able to convince Magi/Cap/HoS/Warden they deserve parole. The idea is that this reduces the incentive for EOCs to go full lethal against sec, and vice versa, as being caught by sec is no longer a guaranteed round-ender for the antag.
    1 point
  10. Big fan of the contingency audio, basically a "NT is gone, command and security, burn the evidence of anything we were doing that in anyway could be linked back to us, do so and you won't be burned along with it" Always loved the idea that the reason NT sends deathsquads was to hide all the illegal stuff they've been doing to make sure SolGov doesn't get any kind of legal justification to just nationalise the company. NT may be strong, but they should fear SolGov above all else. Your recording style remind me a lot of TheVolgun in the SCP community
    1 point
  11. Janitor is a job that I enjoy, but is very rote, with the cleaning being very simple and repetitive. However, if you've been a professional cleaner, you know that once in a while, for sometimes inexplicable reasons, you find a stain or spill that is almost impossible to remove with your normal tools. With that in mind, I had a thought for a mechanic for Janitors to make their work a little more complex. I haven't nailed down the details, and would love to hear anyone else's thoughts or suggestions on this, but basically: Blood, oil, and other cleanable would have a small chance to be an "ultra tough stain". In order to clean it, normal Janitor tools don't work. Instead, using a device similar to the Detective/Coroner's scanners, or the reagent scanner, the Janitor would need to scan the stain to find out what kind of special chemical is needed to remove the stain. This could be created by chemistry, or hydroponics, or perhaps ordered special from cargo. Cleaning this stain would basically require a little quest to get the materials to clean it, and there would be some incentive to doing so. Perhaps a station announcement from the "League of Master Custodians" venerating the janitor, or some sort of special clothing, or even like a recoloured janicart if they clean enough of them. Something to incentivize them to actually clean it, and requiring the scanner would mean that only Janitors could clean it, not mopbots or assistants with a wet rag. Thoughts?
    1 point
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