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Showing content with the highest reputation on 08/29/2020 in all areas

  1. dumb comic about a very unlucky vox who I've seen get cluwned, gibbed, and delimbed in the engine mere *minutes* after I remind them to stay safe Poor Esfor
    2 points
  2. I love both, sometimes simultaneously. M&M's plus buttered popcorn is amazing. I love felines, a lot. Cats, kitties of all flavors. Not at the moment though I think I'll take up knitting when I find some time for it.
    2 points
  3. Most of the "greytiding" is just breaking the FUCK out of Permabrig. Ive had pretty much one Perma inmate per shift just BREAK EVERY FUCKING machine and all i can really do is toss them in Solitary, where they just break the window in between the two Solitary Cells (which as a note, its not solitary if it has that window). I dont really WANT to execute Perma Prisoners, but if youre being a MASSIVE cunt and just breaking stuff because you KNOW there's no real punishment, thats kind of silly and makes Sec Players just not want to deal with them. And I truly dont agree with this. 9/10 we dont want to kill Permas because they want/might escape. We call for them to be axed because theyre being MASSIVE bastards in their cell for the SOLE purpose of being mad they got caught in the first 10-20 mins of the shift.
    2 points
  4. This line made me laugh so heartily I startled my dog My greatest horror story in security is kind of the opposite. When I'm HOS I don't mind having a bad Warden because I can get rid of them and replace them fairly easily. What I HATE is when I'm like "Not in the mood for HOS right now. Yup...I'm gonna set Warden to high and just hang out managing the brig" It's probably my favorite thing to do in this game. Except there's one catch. I'm fully aware that I'm blindly going in having no idea what I'm getting as a HOS. Knowing that if there is no HOS or a bad HOS that it will eventually disrupt my serenity. My favorite rounds ever are when I get to be the warden for a HOS like Cherry I have a similar thread from YEARS ago I posted in a similar thread telling some of the stories of me as noob security and a few interesting stories I entitled "Tales from Shitcurity" I'm at very least sharing THIS one here because its my favorite...I call this one "The Pimp Warden" I also understand that a higher playtime limit will HELP reduce the number of bad HOS and Warden but I seriously think we could raise the cap of HOS to 100 hours and it still wouldn't be enough for some people. ...but anything helps.
    2 points
  5. IMO, we should make credible escape attempts count as an escape for execution, too. If you want to smash up your cell and try to take out the warden when he enters perma you should really expect to be executed if sec feels like it.
    2 points
  6. Doc's character, Evie! Enjoying a poorly-drawn milkshake.
    2 points
  7. 1 point
  8. I was being demoted because I got mailed to the captain office and popped out with laser tag guns and shot him a bunch, so I prayed Honk mother help me I am being demoted because I pranked the captain. get teleported to arrivals security was chasing me, Honk Mother blesses me with a bunch of honk grenades and space lube grenades I ran away, got caught again Honk Mother helps me reach critical mass, while pranking security the whole time.
    1 point
  9. I don't know why I always forget about that console. It's been there for years.
    1 point
  10. I'm going to pretty much echo the concerns that are being made here. I've seen people executed for breaking the windows in perma, just breaking the interior window, and I've seen them executed for stepping outside of that door into the main area with the security consoles. Now. Unless they're extreme shitters that have been doing something constantly the whole time or the round is already in dire straits or etcetra, you shouldn't be executing them for breaking a window. Now, however, I will disagree(not saying I'm going to directly go against it or anything) with your interpretation on how far out they have to walk out of the room for it to count as an escape attempt. They shouldn't have to break all the way out of the cells area and into the main hall/outside of security for it to count as an escape attempt. They shouldn't be able to maim the Warden/multiple officers and it not count as an escape attempt. The tiny area outside the main cells, in my opinion, should be as far as it needs to go for them to be viable for execution. Them trying to kill officers/warden to get her gear/ID, or actually succeeding, should count as an escape attempt. There's only two cells in solitary, four if you consider locking down the tiny rooms as 'solitary'. And it's not always a viable solution whatsoever to be able to move them to solitary. I'm not saying security should be allowed to execute people left and right for the smallest of things, but we should definitely have more leeway to do so in order to punish people that are constantly just trying to greytide security. I get in some instances it's done to actually attempt an escape(and it should be punishable, regardless really), but in most instances it's done to just say 'Fuck you' to security as in a lot of instances they'll never actually escape anyway. It makes security a slog to play when you have to babysit prisoners. Security should have to interact with prisoners, and it won't always be good. But they shouldn't have to sit there and turn their round into 'Babysit this guy, the game' or leave them in solitary all round and hope they kill themselves. And with the new system requiring you to eat...you'll have to feed them at some point, and start this all over again.
    1 point
  11. I'm not sure which story I laughed my ass off about more. Tetra's or Cherry's(Though it was me that found the Warden and everything not you >:C...unless this was another round in which case carry on.). Also in the running would probably be this one Warden that came into the bar carrying as much(maybe all) of the armory that he could on his person, stating that it was safest with him. It was great.
    1 point
  12. Somewhere on an unknown starmap, A Mysterious planet lies in place of the Ship "Contact Light" 's last known location. What sort of secrets and dangers lay on this imposing planet? Heres a new thing its been a bit since I've drawn or..uploaded here really.
    1 point
  13. HALT! HALT! HALT! (Idea sketch) Heres a sketch idea ive sorta been working on and off for a while, it was supposed to be done a while back as a quickie but ill be honest, SS13 is a very fun and time consuming game. None the less this was pretty much created as a way for me to practice my dynamic poses and shading as I always felt i could try to improve it. Self critique wise, line-work needs improvement, shading is prob off, and I could have colored it a bit more but i didn't want to get too invested, and anatomy is rather mediocre but either way. Not my finest work but I hope it meets satisfactory, ill try to make something more better next time. Anyways, thanks for reading and stay tuned folks.
    1 point
  14. Just gonna casually drop this here. Hope y'all are doing fine. Didn't feel like this warranted a new notification:
    1 point
  15. A redraw nobody asked for
    1 point
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