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Showing content with the highest reputation on 02/25/2020 in all areas

  1. Got one from a week ago when a tunnel clown got summoned onboard... A nice first sighting when you entered medmaint His arch nemesis beheaded on a spike. just before you enter his lair. Then the lair itself. All to praise the honkmother And the location of the last stand of the called ERT. Who tried to bomb the tunnelclown. But instead ended up as meat for the meatspikes. Was a fun shift as you can see
    4 points
  2. Graynt's player wanted me to take a shot at drawing him so here's a very smug Grey with some things he shouldn't have
    4 points
  3. here comes a few more models! one of which i made while making a blender tutorial
    4 points
  4. Some experiments on captain design
    3 points
  5. Hey you know that tag that exists on twitter called jetsetsona? If you do thats awesome if you don't that doesn't matter too much but basically that tag was the inspiration for this lil thing here and i'm pretty proud of it.
    3 points
  6. Heh... Good times. @Trololiver112 @MysticLiger @Tourte
    3 points
  7. Hello! So, there's already a couple other good more in depth Medical guides out there, however for new players this really amounts to information overload. My intention with this guide is to just go over the essentials. If you can get this stuff down, you'll get by just fine in Medical. In my experience, what medical needs most isn't someone that knows everything, rather it just needs someone that can handle the chaos when chaos shows up. When you have a ton of patients coming in all at once and not enough doctors to treat them all, things can get pretty overwhelming. This is why I chose my cyborg name as Triage Unit, because my focus is mostly on sorting the dead or critical. Once those are handled, then I'll worry about further treatment. But in general, by that point, any of the other medical staff can handle it. So without further ado, let's get into it! --- CHEMICALS --- Let's start simple, with chemicals. I'm only going to cover the most basic and common chemicals. Like what the sleepers have, or the cyborg's hypospray, etc. I'm also not going to overwhelm you with specific healing per tick numbers and yada yada. You just need to know what they do and that's good enough. Charcoal - For toxin damage. No overdose point. Sleepers and cyborg hypospray have this. Saline glucose - Slowly heals burn and brute and helps regenerate blood. No overdose point. Sleepers and hypospray have this. Salbutamol - For suffocation. Not as fast as Epinephrine, but no overdose point. Sleepers have it. Epinephrine - Quickly heals suffocation. Cyborg hyposprays have it. While the sleepers don't have it, it's easy to get ahold of. EpiPens have it Mannitol - For brain damage. The medical vending machines have it. When people are cloned from an unupgraded cloner, they'll need one of these pills. Oculine - For eye damage. Vending machines. Strange Reagent - This is the revival drug. For newcomers to medical, I would avoid this entirely. It's only to be used in rare situations and it's not great because it does a lot of damage. That's all you need to know about chemicals to get by! --- REVIVING --- Sorting the dead is the first priority. This is probably the most complex part about medical, because there's many many ways people can be dead and many different things that can prevent people from being revived. Whether they ghosted, have been dead too long, have too much damage, closed the game, have too much brain damage... A corpse can be revived if it's been dead less than 5 minutes and has less than 180 total burn/brute damage. So the first thing you want to do is go ahead and scan them to check their damage. If burn/brute combined is over 180, heal them a bit to get below this point. Then attempt to use the defibrillator. There's 3 different FAILED revival messages you can get: Resuscitation failed - Severe tissue damage detected: This is from having more than 180 damage. Resuscitation failed - Heart tissue damage beyond point of no return for defibrillation: Been dead too long. Resuscitation failed: They're not revivable. Examine them (not with scanner, normal examine) to see if they committed suicide, or if they're catatonic (they ghosted). One neat trick that's good to do, if you want to be 100% sure whether you should be done with a corpse or not, throw them in a morgue slab real quick. Cyborgs will need someone with hands to help with this. The lights on the slab will tell you if they have a soul. Green or purple means they do, red means no. So you can forget about red, but otherwise you should seek further help. THE LIGHTS ONLY UPDATE WHEN THE SLAB IS CLOSED! You can either just hand them off or attempt to learn what's wrong and why you can't revive them. For 95% of cases though, you can get by without knowing that much! --- CLONING --- If all else fails, it's time to consider cloning. Vox and slime can't be cloned, and there's a couple other things that can prevent cloning. If you scan someone and see they are SUPER messed up, like everything is broken and 500+ damage and other nonsense... just clone them. There's no sense in having them stuck in surgery for an hour. Don't think of cloning as a last resort. So, when someone is placed in the cloning scanner, they get a popup (like terror spiders or w/e) to re-enter their body. If they're not in their body at the time of pressing scan, you get the "Mental interface error". So with autoprocessing turned off, it's important to try a few times to scan. Give them a chance to re-enter their body. It's still not a huge deal because if nothing else the Coroner SHOULD notice the purple/green light. I'd still go ahead and check yourself just to be sure, but take them back out. The Coroner will get mad if you just throw bodies into slabs and leave them. If autoprocessing is turned on, it will be constantly trying to re-scan, so just leave them in the scanner for a few seconds. If you want to be really productive when nothing else is going on, a great thing to do is to bring people in for clone pre-scanning. Use the crew manifest and your PDA (or equivalent as cyborg) and try to get all of Command, Medical, Research, Engineering, Security and Supply to come in. Myself, I usually just message the department heads and request that they tell their entire department at once to come in if they want. It's probably a good idea to target the miners FIRST, before they initially leave, in case the worst happens! --- CARDIAC ARREST --- I wanted to make a note here regarding cardiac arrest. When you scan someone with your health scanner that's in critical, it could tell you that they're in cardiac arrest. It's important to pay attention to what the cure is. There's 3 different cures. Epinephrine, saline glucose, and shock. If it's shock, you use a defibrillator. Cyborgs have a handheld defibrillator that's more handy for specifically this purpose. The more critical someone is, the more likely they'll go into various forms of cardiac arrest (Yes, they can get all 3 at once). So as general practice I like to go ahead and give them 20u of Epinephrine and Saline Glucose, then have my defib handy as I continue to scan them and monitor their health. A lot of times people will die during this process, because it takes a minute for it to be cured. No big deal, just defib them. --- SURGERY --- I recommend avoiding surgery. While necessary, it's a time consuming and sorta complicated process. I simply don't enjoy doing it myself so I refuse to do it. Remember how I mentioned that what medical needs isn't someone that knows everything, but someone that can essentially work triage when stuff starts hitting the fan? So, if you've healed up your patient but when you scan them it says they have fractures or broken bones or internal damage etc, take them to the chairs by surgery and call for a surgeon to that OR (left is OR1, right is OR2). In general you will be able to hand off people for surgery to other doctors. They need something to do after all, no sense in trying to do EVERYTHING yourself. And again, it's very time consuming, and while you're stuck in surgery there's potentially other critical or dead patients arriving in medbay that require far more immediate attention. --- SUIT SENSORS --- The lifeblood of medical, especially cyborgs (ESPECIALLY if you have multiple monitors!). I like to encourage all medical staff to check the suit sensors of patients themselves during treatment. If they REALLY don't want them maxed for whatever reason, they can turn them back down again after they leave. Drag their sprite onto yours, at the bottom you can toggle their sensors. Immediately after cloning someone, go ahead and scan them again! If they're part of the aforementioned departments. Don't pre-scan civilians or other people of less consequence. Pre-scanning is a very involved and time consuming thing to do but, can be very effective. It could surely result in antags deciding to blow up cloning, that's how you know you did a good job. One trick I like to do as cyborg, while I'm pre-scanning, I'll block them with my body on harm intent in the scanner so I can have time to toggle their sensors. Few people complain about this. Don't forget to handle suit sensors of the dead! Always toggle them off when putting them into the morgue! And if they're being cloned, AGAIN, go ahead and max them on their corpse before stripping them for the new body. --- That's about it, I'm sure I'll end up adding a little bit to this here and there, as I wrote all this off the top of my head. But that's most of it! Please leave a comment and let me know what you think!
    2 points
  8. Grab intent best intent? also like how nice my hair was that round.
    2 points
  9. @CapnKitty There, I can use art too, how do you like that?
    2 points
  10. If I may add a quick, very necessary tip: Always examine your patients, and corpses. There's an easier way to check if someone's unrevivable: Their body will say "... their soul has departed," if there's no way in hell they'll be coming back in that body (respawnability off, posessing a ghost role or midround, w/e). You also get flavor text like "They have severe bruising!/burns!" if they have 50+ brute or burn and text like "They are bleeding!" or "They have severe cellular damage!", useful in triage situations.
    1 point
  11. those models are hella cute
    1 point
  12. People never trusted me around medbots after that round
    1 point
  13. The Vox Rox Cafe: If its Vox, you know it Rox We had alot of fun with this, to the point none of us realized there was a cult in full swing until they called for an early evac
    1 point
  14. Found this around, one of the first meme art things I did in November after getting back into the game after a few years leave
    1 point
  15. Krexz sent me this. I still hate it.
    1 point
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