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Showing content with the highest reputation on 01/11/2020 in all areas

  1. Okayokayokay here’s more finally! Also my style keeps changing AAAAAAAAA A Phoebe examining the robo hands that she got.... somehow... @xProlithium Aaaaaand.... Our... “friendly” neighborhood SOO that a select few people have personally met, Tymara Pendragon ...So! As some (at least 3) of you may know, these two drawings are entirely related to eachother How? Well.. you’d just have to ask Phoebe
    6 points
  2. The round started as usual, Lumpy had spawned in as a miner and had just come back from his first mining trip, he was at R&D waiting his turn in line. Stood next to him was Kar-Ski, little did he know they would be his salvation. When suddenly, the input controller broke, yes the one that handles what people press on their keyboards to do things. Everyone became frozen in place unable to move only able to talk and look around. When Lumpy devised a plan to rise above the rest and become the new most powerful entity on the station. He looked Kar-Ski in the eyes, they knew what to do as well. They grabbed each other and pushed each other down the halls. They were moving at near mach speeds zooming past the bridge where the AI was flaunting its power to move as well. The duo reached arrivals where there was a sudden outbreak of space vines. Being unable to move normally the duo decided to flee the area. Then the round ended via admin restart. And this was the tale of when the input controller broke and the duo became the two most powerful beings on the station.
    2 points
  3. Name of Event: Syndicate X Nar'Sie One Sentence Description: A high-ranking member of a certain pirate-tech conglomerate now serves a red-space deity, and can utilize the tools given to them by both worlds. Map Changes: Minor Possibly needing to seal off and stabilize atmos in the Abandoned Teleporter for the start of the event. Code Changes: No Suggested Number of Players: High - 80+ Full Description of Event: Under unknown circumstances, a member of Syndicate middle management tasked with negotiating with a local sect of Nar'Sie has gone missing, along with a couple of their underlings and a valuable crate of equipment. However, a local Syndicate outpost on a has picked up a Syndicate tracking beacon making its way nearby to the hostile Cyberiad, and the Syndicate has activated several sleeper agents aboard the Cyberiad to handle this newfound threat. Two or three cultist-traitors spawn into the Abandoned Teleporter with standard civilian clothing, dufflebags, agent IDs, the tools they need to get the teleporter running and a single super-surplus item crate. They will be given a classic cultist objective set, however, their first priority will be to find and dispose of a tracking beacon found in one of their bags. They will be given the following overarching objective as well: "Do NOT allow the presence of the cultist sect aboard the Cyberiad to be revealed." At about ten to fifteen minutes into the round, somewhere between five and ten newly activated "traitors" will be given the following objectives: "Identify and eliminate the cultist sect upon the Cyberiad" and "Do NOT allow the presence of the Syndicate aboard the Cyberiad to be revealed". These traitors will be given classic uplinks with twenty telecrystals. One of the traitors will be the Chaplain, if there is one. The key to this event is the lack of information. The syndie-cultists will not know that they are being hunted down. The sleeper agents will not know who exactly they need to kill, or that their targets are armed with Syndicate weaponry, so they will need to do some sleuth work. And the crew, of course, will not have any idea what is going on, lest they are one of the newly converted cultists or simply a witness that needs to be silenced. The addition of the stealth objectives is to provide the illusion of a normal round until someone is found out, and then for the crew to watch as the whole thing unravels into chaos.
    1 point
  4. Full Name: Zven Zramn Age: 28 years of age, in Universal Time standards Gender: Male Race: Kidan Blood Type: A- General Occupational Role(s): Doctor, Brig Physician, Blueshield, Warden Biography: Qualifications: Employment Records: Security Records: Medical Records: Personnel Photo (Appearance text): Commendations [only to be added by admin]: Reprimands [only to be added by admin]: Other Notes: Zven is left handed and has a debilitating phobia of butterflies. The mere mention of butterflies makes his... skin..? crawl.
    1 point
  5. Ill have you know that with my big brain powers I was able to move through the entire station via disposals and to be honest who wants to go anywhere else than cargo/disposals?
    1 point
  6. so I was aiming the Russian revolver away from me, because I know my gun safety, and it blew my head off. please remodel the Russian revolver to represent this.
    1 point
  7. I'm liking the mental image of Zeke a few hours/days later after that shift going. "Hey wait a minute. Did she called me petty?"
    1 point
  8. Missing the part where Pckables was methed up to the eyebrows by a poor borer during the medbay and the durand fight. After said sad borer left his corpse he found a crit guy escaping the summons via disposals, nursed him back to health, and the guy proceeded to loot a fire axe and a miner suit to make an epic last stand at the arrivals pods chopping harvesters, to escape alive in the end. The other borer also fought with their host to survive the final summon.
    1 point
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