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Showing content with the highest reputation on 11/12/2019 in all areas

  1. No, it is not. The only person who is able to give Paroles at all, is the Captain or Magistrate. If an EoC is caught doing anything, even nothing but has everything pointing to them being an EoC, they are to be perma'd. If the EoC was standing around and flashed a e-sword. If the EoC was subjected to a random search and class S contraband was found on them. If the EoC is able to deflect all ranged attacks. They are marked as an EoC and are to be dealt with as such. They can if they wish, but they are still an EoC as to KNOW it, you are admitting you are an EoC because you had Class S contraband and used it. It'd be the same as if you used an E-mag to e-mag the cargo console. Still an EoC, regardless of your claims. You completely disregarded what I had said, since I said and I quote "WIZARD who taught you magic". If a Wizard taught you magic, they are a member of the SWF and learning magic from them makes you an SWF member. If a Syndicate Agent used Class S contraband to kill a target, regardless if they themselves are an EoC, they are still an EoC. If the Changeling killed an Agent, still an EoC. If the Vampire killed a Changeling, still an EoC. 1 good deal or merely saying "It's not illegal to KNOW the item" is completely wrong in terms of space law. If you KNOWING an illegal martial arts? You're an EoC. You carrying class S contraband, using or learning from it? Still an EoC. Again, it's the same as trying to say "Yeah, I found this holoparasite injector and handed it in. Oh what's that? It's used? Well yeah, I used it on myself. It's not illegal to OWN a holoparasite right?" Wrong, you're an EoC. To use Class S contraband marks you as an EoC, regardless of your intent, regardless of how you word or argue it. As pointed out by Denth, to know and use Class S contrband, even those that are used up, still classify you as an EoC and even Kyet says anyone who says otherwise is wrong.
    4 points
  2. Plasmamen did not RP more when their karma price was 100. Plasmamen did not suffer a reduction in RP levels when their karma price was reduced. Based on those facts, I don't think that changing the karma price of Vox, or other races, will affect the RP level of Vox players. I'm skeptical about the karma system in general. We do not review, moderate, or otherwise verify the effects of the karma system. We just take it for granted that it works. I've never seen any evidence to prove it works. I've never seen any evidence that karma totals measure RP ability/willingness better than pure playtime does. At times, I've been tempted to just abolish the karma system entirely and just use playtime for everything that's currently karma-locked.
    3 points
  3. Tonight, I played a round as Chemist, and someone was given an objective to assassinate me. The assassin tried to grab me twice, and got stopped by security both times. The first time, a security borg came along before the violence could get started. The second time, I called out for security's help because I was getting dragged out of the med chem lab and murdered along the way. If you really want to assassinate Katlyn Hudson, here's how you do it: - Ask for help. No really, that's it. Katlyn loves to help, and assumes the best about people. She is sometimes suspicious, but is never paranoid. If my assassin had said, "Hey, why are you hiding in this locker?" I would have come back with "Oh, I was just in the brig for giving Space Lube to the clown, and I saw a Prince of Terror spider come through. So I'm hiding until the spiders are dead." If my assassin came back with, "Yeah, sec killed them. Hey, would you make me some Space Lube?" ... that's it, now Katlyn can be lured just about anywhere. "I've got a sec encryption key. Let me see your headset, then you'll know if sec is going to arrest you again for making lube for me." ... it's almost too easy. If someone grabs me and tries to murderize me, yes, I'll jump immediately to "HELP SEC! MED MAINTS!" on the comms. If someone talks to me and only does non-lethal things (slip, stun baton, tape on mouth, apply cuffs, grab headset, etc.), I usually say 'OW!' or 'HEY!' and talk to them. Katlyn also has some character weaknesses than can be exploited fairly readily (these are recorded in IC medical records); - Katlyn loves Space Cola, and it can be used as a bribe. You won't get All-Access with it, but you might get a tour of the Captain's office. - Katlyn is terrified of bees. She often tries to get Sugar pills at the beginning of the shift, to ward against a Beesease outbreak. In a round where someone needs to steal something from Katlyn, just threatening to open an apiary in the same room is enough to accomplish that objective. "Now Captain, I don't want to open this apiary, but I need your Deluxe Jet Pack..." In short, if you are really robust, you can just grab/kill Katlyn before she can summon help. If you are less robust, all you need to do is talk. If you do win, I'm not going to be salty. You'll probably get a karma point, unless I've already spent it.
    2 points
  4. was a good round my plan was to kill Qix while they were bucklecuffed to a chair and sleepy penned, but i couldnt. then i later realized my objective was just to maroon, not assassinate so I guess that was stupid... we ended our adventure at russianstation (thats just where we were at round end). we killed a big spider, and then i had to fix Qix's internal bleeding via ghetto surgery. how romantic
    2 points
  5. Space law is quite clear on the matter and there's no way of confusing a sleeping carp user with just about anything else. CQC - Close Quarters Cooking - Only the chef can use this and it can only be used within the Bar and Kitchen area. The Chef is legally allowed to use it to deal with people being problematic within the bar or breaking into the kitchen. They are encouraged to not use lethal unless a clear threat is within their life (Self-defense). They are also able to block, dodge or even counter melee attacks against them so long as they have throw mode on with a % chance. Legal as the chef was trained by Nanotrasen to do this. CQC - Close Quarters Combat - A nukie only item, though I've heard it's possible to get it in uplink crates and hacked cargo crates. Exactly the same as the Chef's CQC, but they're able to do it anywhere on the station. The only way of getting this item is to have an e-mag or an uplink, meaning, you're marked as an EoC immediately. Both for having an e-mag and using it, and having found / gotten an CQC manual, learning and using the martial arts. Security are well within their right to kill the CQC user and have them cloned as having CQC makes them uncontainable (A lone security officer can immediately be stunned or even killed even in perma) Warden's Krav Maga Gloves - Warden only item, though anyone is able to get the gloves and temporarily learn Krav Maga. Unlike CQC, where your options depend on your intent, theses ones are always on disarm, grab or harm and require a button to be selected. CQC requires comboing, while the Krav Maga are a simple two button click system. Theses are legal as the Warden spawns with them and was provided by Nanotrasen. Sleeping Carp - A traitor only item, meaning you'd need an uplink to buy and learn it. Similar in terms of CQC with it's comboing, but two differences. First is the fact that you cannot be hit by ranged weapons. Anyone attempting to shoot you with tasers, lasers, even pulse rifles will have their shots deflected with the text "Alexis Bell deflects the projectile; he can't be hit with ranged weapons!" That's the first immediate sign of a Sleeping Carp user. The second is the fact what they shout when they do combos. They shout out random things such as "Never turn your back to the enemy! HIYOH! YOU CAN'T SEE ME! KYUH! CARP BITE! HUH! OOPYAH! BANZAIII!" Security are well within their right to kill the Sleeping Carp user with melee attacks and have them cloned as having Sleeping Carp makes them uncontainable (As they can't be stunned with ranged weapons and the fact that a lone security officer can immediately be stunned or even killed) Gloves of the North Star - A traitor only item, meaning you'd need an uplink to buy and use it. Let's you rapidly punch as quick as you can click, easily stunning and placing just about anyone into crit, as long as you have the gloves on and aren't holding an item. Two of the items are legal to have as they are from Nanotrasen. Others are Syndicate only, which are illegal under space law.. I do not understand how you claim the person who had Class S contraband that immediately marks them as an EoC, using the Class S contraband that gives them illegal martial arts.. is not classified as an EoC because they did not have the contraband on their person and space law isn't clear on it, when it is. They USED the contraband.. it's the same as a Holoparasite user.. they USED the contraband which is illegal in the first place, and using illegal technology to do illegal activity onboard the station.
    2 points
  6. dont worry, she has full control of it
    1 point
  7. Alright, time for something that is more ss13 related! When your avarage unrobust Traitor McLoser is not enough to kill somebody, Syndicate might send in specially trained assassin which they can hire at wetskrell.net.
    1 point
  8. All Hail the might Pizza Dog...lord of the scared hot Dogs!
    1 point
  9. Note! That this is a work in progress and is subject to updates! If you have any recommendations or suggestions, PM me, post below, or message me on discord! Acetone: (10u Welding Fuel + 10u Carbon + 10u Hydrogen) + 30 Welding Fuel + 30 Oxygen; Makes 90u Acetone/3 30u Bottles Ammonia: 90u Hydrogen + 10u Nitrogen +10u Nitrogen +10u Nitrogen; Makes 90 Ammonia/3 30u Bottles Ash: (20u Welding Fuel, 20u Carbon, 20u Hydrogen) Heated to 480K; Makes 30u Ash/1 30u Bottle OR (40u Welding Fuel, 40u Carbon, 40u Hydrogen) Heated to 480K; Makes 60u Ash/2 30u Bottles Carpet: 5 scrapes from fungus on the wall to get 50u Fungus + 50u Blood; Makes 100u Carpet OR 6 scrapes from fungus on the wall to get 60u Fungus + 60u Blood; Makes 120u Carpet Diethylamine: (45 Hydrogen + 15 Nitrogen) +45u Ethanol, Heated to 374K; Makes 90u Diethylamine/3 30u Bottles OR (60 Hydrogen + 20 Nitrogen) + 60 Ethanol, Heated to 374K; Makes 120u Diethylamine/4 30u Bottles Oil: 30u Welding Fuel + 30 Carbon + 30u Hydrogen; Makes 90u Oil/3 30u Bottles OR 40u Welding Fuel + 40u Carbon + 40u Hydrogen; Makes 120u Oil/4 20u Bottles Phenol: (10u Welding Fuel + 10u Carbon +10u Hydrogen) + 30u Water + 30u Chlorine; Makes 90u Phenol/3 30u Bottles Saltpetre: 90u Oxygen (+ 5u Potassium + 5u Nitrogen)*repeat 6 times;Makes 90u Saltpetre/3 30u Bottles Sulphuric Acid: 30 Sulfur + 30u Oxygen + 30u Hydrogen + 10u Sulfur + 10u Oxygen +10u Hydrogen + 5u Sulfur + 5u Oxygen + 5u Hydrogen; Makes 90u Sulphuric Acid/3 30u Bottles Welding Fuel: Get it from welding tanks, whether they are mobile or the wall-mounted ones. Charcoal: (30u Welding fuel, 30u Carbon, 30u Hydrogen) heat to 480K, + (15u Chlorine, 15u Water, 15u Sodium) heat to 380k; makes 90u of Charcoal/9 10u pills OR (40u welding fuel, 40u Carbon, 40u Hydrogen) heat to 480k, add in (20u Chlorine, 20u Sodium, 20u Water) heat to 380k makes 120u of Charcoal/12 10u pills Cryoxadone: (5u Water, 5u Plasma, 5u Nitrogen) + (5u chlorine, 5u plasma, 5u radium) + ((5u welding fuel, 5u carbon, 5 hydrogen) - 10u Oil + (5u welding fuel, 5u oxygen)) + 15u plasma; makes 60u cryoxadone/2 30u bottles OR (10u water, 10u plasma, 10u nitrogen) + (10u chlorine, 10u plasma, 10u radium) + ((5u welding fuel, 5u carbon, 5u hydrogen) -5u Oil + (5u welding fuel, 5u oxygen)) + 30u plasma; makes 120u cryoxadone/4 30u bottles Mannitol: (30u Hydrogen, 30u Water, 30u Sugar); makes 90u Mannitol/9 10u pills OR (40u Hydrogen, 40u Water, 40u Sugar); makes 120u Mannitol/12 10u pills Salbutamol: (20u Salicylic Acid) + (30u Hydrogen, 10u Nitrogen) - 10u Ammonia + 20u Bromine + 20u Aluminum + 20u Lithium; Makes 100u of Salbutamol/10 10u pills Saline-Glucose Solution: (10u Sodium, 10u Chlorine, 10u Water) + 30u Water + 30u Sugar; Makes 90u Saline-Glucose Solution/9 10u Pills OR (15u Sodium, 15u Chlorine, 15u Water) -5u Salt + 40u Water + 40u Sugar; Makes 120 Saline-Glucose Solution/12 10u Pills Silver Sulfadiazine: (30u Hydrogen, 10u Nitrogen) -10u Ammonia +20u Silver + 20u Sulfer +20u Oxygen +20u Chlorine; Makes 100u Silver Sulfadiazine/10 10u patches Styptic Powder: (10u Sulfur, 10u Oxygen, 10u Hydrogen) + 20u Aluminum + 20u Hydrogen +20u Oxygen; Makes 80u Styptic Powder/8 10u Patches OR (15u Sulfur, 15u Oxygen, 15u Hydrogen) + 30u Aluminum + 30u Hydrogen + 30u Oxygen; Makes 120u Styptic Powder/12 10u Patches Synthflesh: ((5u Sulfur, 5u Oxygen. 5u Hydrogen) + 10u Oxygen +10u Hydrogen + 10u Aluminum) -10u Styptic Powder + 30u Blood + 30u Carbon; Makes 90u Synthflesh/9 10u Patches OR ((5u Sulfur, 5u Oxygen. 5u Hydrogen) + 10u Oxygen +10u Hydrogen + 10u Aluminum) + 40u Blood + 40u Carbon; Makes 120 Synthflesh/12 10u Patches Synthmeat: ((10u Water, 10u Plasma, 10u Nitrogen) - 10u Cryostylene + (10u chlorine, 10u plasma, 10u radium) - 10u Unstable Mutagen + ((5u welding fuel, 5u carbon, 5 hydrogen) - 5u Oil + (10u welding fuel, 10u oxygen)) - 10u Acetone + 20u plasma) + 1u Blood via IV Drip; 1 Synthetic Meat
    1 point
  10. It is, but it doesn't tell you step by step how to make it with the units, this is for people who aren't naturally good at math, or just want to know exactly how to make certain chems in a bottle each time.
    1 point
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