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  1. Name's Connor! I'll admit it, I got interested because of some YouTube videos and the wacky shenanigans that happened in them. I poked around the Wiki and read most of the lore behind the station, NanoTrasen, and the species on board. That was a fun read. I hope to see you in space!
    3 points
  2. UPDATE 04/24/2019: The official Draft for the SEC Instructor is published along with a poll to determine which sprites should be commissioned! Both uniforms will eventually find their way into the role if everything goes according to plan, worst case scenario we will have to choose one or another. That's where the poll comes in! UPDATE 04/29/2019: The first iteration of the PR is up! Shout our to @AffectedArc07 as well as @Christasmurf and Mocha for their assistance! This is a vague post with not ALL the details inserted because this is all on the phone. Feel free to ask questions or assert opposing opinions! So we were having a discussion on discord in reference to the new wave of security officers joining the department without any guidance. Over the course of the discussion the idea of a Field Training Officer job came to light. . . In a time where the population influx is ALOT more than 8 officers can handle there is a need for a job where the job holder goes into the job knowing his responsibility is to train the newer officers coming into the department. Here are a couple footnotes brought up to help establish a foundation for the job. Criteria: 24-50 hours time as SEC ((or less depending on how this discussion goes) Job Name can either be Instructor, Drill sergeant, or FTO ((names suggested by discord)) Now many folks out there might be asking “Why is this needed? Why should I waste coding resources and time to make a job, a new premise ID, as well as new premade access? Why is Furasian on forums? Why isn’t the head of security doing this?” The reasoning behind this is that the job title helps new security officers designate who they can turn to in order to learn to ropes. The job holder also goes into the job understanding he/she also inherits the responsibility to guide and train sec officers on how to be robust and remain within the legal boundaries of space law at the same time. This also helps relieve a burden on the Head of Security’s shoulders so he/she can focus on the commanding responsibilities rather than balancing both teaching and commanding. Not to mention it’s less intimidating to turn towards someone of similar rank rather than your boss to tell them that you don’t know how to do your job in some aspects. Security officers are under great scrutiny and their walking targets for antagonists. To have a officer prepare them will help increase the retention rate and help establish a new wave of security mains. This also establishes a new layer of responsibility. NewSec won’t be able to just simply say “I didn’t know” everytime they step on their meat. I’ll try over the course of the week to test this idea out. In game I’ll try to get a custom job name of FTO and dedicate my time to training new officers to determine if this idea would have a significant impact. Please go into this idea with a open mind! I know everyone here has had a shitcurity moment where they wished someone who knew what they were doing had stepped in and educated the officer. OFFICIAL DRAFT *Icon here* SEC INSTRUCTOR Difficulty: Very Hard Guides: Guide to Security, Space Law, Standard Operating Procedure, Riot Control Access: Security, Brig Timers, Maintenance, Warden Sec Instructor is the field training officer of the Security Department. They consist of veteran SEC Officers who have walked the beat many shifts and survived the worst. With similar duties as a SEC Officer, it is their duty to shape up new recruits so they can be the next generation of veteran SEC Officers. TEACHING THE ROOKIES You are a instructor above all. While you carry a baton and a badge you should be more focused on making sure the rookies don't get themselves killed. They will look up to you, be sure to set a good example for them to follow. You are expected to be able to teach officers how to maintain all duties from patrol to perma brigging procedures to even some head of security responsibilities should your head request the guidance. While you might not end up taking over these roles over the course of the shift you should at least have knowledge of the roles. The Security Instructor is not required to report SOP Violations to IA Investigators and instead direct such reports to the Head of Security for corrective action. They still have the option to refer to Internal Affairs, should the officer show no remorse for his violation or no hope of improving. Old Green You are a officer among officers, you carry no rank over the Warden, Head of Security, or individual Officers unless stated otherwise by the Head of Security, Acting Head of Security, or Captain. Should the Warden or Head of Security go MIA/KIA, you are the third in line to be Acting Head of Security. As Stated before, the Head of Security or Captain, can give you command authority, but this is at their discretion. CODE GREEN PROCEDURES 1. Training new Security Officers takes priority. Security Instructors should take the initiative to identify and train new officers. 2. Security Instructors is permitted to carry out arrests under the same conditions as Security Officers, but they should not arrest if a Security Officer can make the arrest instead. 3. The Security Instructor is permitted to carry a taser, a flash, a stunbaton, and a can of pepperspray. 4. Security Instructors are expected to be able to brig in accordance to code green brigging procedures. 5. Security Instructors are not permitted to have weapons drawn during regular patrols. 6. Security Instructors should not conduct searches unless there is a clear and immediate threat or it is during brigging procedures. 7. Lethal Force is not authorized unless there is a clear and immediate threat to the station's integrity or the Officer's life. CODE BLUE PROCEDURES 1. Guidelines 1, 2, 3, 4, and 8 are carried over from code green. 2. Should security numbers decline, the Security Instructor may act as a reinforcement and assume all Security Officer Responsibilities. 3. Security Instructors are permitted to carry around any weapons or equipment available in the armory, at the Warden's discretion. 4. Security Instructors are permitted to carry weapons in hand during patrol should they have no equipment space. 5.Security instructors may demand entry into specific departments during regular patrols. 6. Security Instructors are expected to take new Security Officers during patrol. CODE RED PROCEDURES 1. Guidelines 2 3 4 5 and 6 Carry over from Code Blue 2. Security Instructors may arrest like normal Security Officers during code red. 3. Securities Instructors may forcefully relocate crewmembers to their respective departments if necessary. 4. Lethal force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest. CHAIN OF COMMAND The Security Instructor works under the Head of Security. During extreme circumstances the Head of Security or the Captain can promote the Security Instructor and give him command responsibilities. Should the Warden and Head of Security die or go missing, the Security Instructor is third in line for Acting Head of Security. POLL ANNOUNCEMENT Hello everyone! Furasian here, I have currently put out a poll to see if we can set a foundation for what the SEC Instructor should look like. Here are two options I've developed based on discussions here... Since we've weeded out the idea of SEC Instructor being a centcomm asset like the NT Rep and Blueshield I've currently taken those two appearance options out until otherwise. I am currently looking at two options, feel free to add more in the discussion! Option 1: 1980s copper- A true sign of a veteran! You've done your time and got some stripes. Now you stand with your fellow officers like the grumpy veteran you are! You smell bribes and loafing around so get those coppers on the streets to write those damn tickets! WHAT?! What do you mean we don't write tickets on this station?! Inspired by the pixel game Beat Cop, the true image of the tough old days, where you had to actually take fingerprints to a machine to get DNA instead of a handheld device. These rookies have it easy compared to the days you were on the street! Despite this vote having the upperhand as of 4/27/2019 Option 2 has been removed from the poll. Leaving only Option 1 to be our viable option Option 2: Drill Instructor- STAND AT ATTENTION! You lead these maggots and turn them into hard core officers! This is a paramilitary organization! If they don't like it they can leave! YOU ARE NO LONGER BLACK, OR YELLOW, OR GREEN, YOU ARE NOW RED! YOU ARE NOW DARK RED! Inspired by well.. Drill instructors. https://www.strawpoll.me/17878229 Vote now! Let your opinion shape this job the way YOU WANT it to be shaped! I've seen a couple discussions about the job along with a couple of ideas on the discord, reminder to post them here on this thread so it's all together in one location instead of being buried in the chaos that is discord THE VOTE WILL CLOSE ON 05/01/2019 (ONE WEEK FROM NOW) 05/04/2019 FINAL TALLY FOR DISCUSSION YAY: 5 NAY: 3
    1 point
  3. CE decided to run 6 teslas in containment at once. CE forgot to set engine SMES to charging. Containment ran out of power. 6 Teslas were unleashed on the station, CC announced reality breaking down and then...the teslas turned into bananas.
    1 point
  4. Honestly, jammers do sound great, similar to goons adventure zone (The only real reason to use telescience their due to the short round times) Although I rarely see telescience even used nowadays. I honestly just ignore it as the only person who can use it incognito is the scientist, and they have plenty of other antag methods such as chemistry bombs or the aforementioned blue space weaponry.
    1 point
  5. A teacher for security officers would be great, I haven't seen much security murder on this station, although during the early days of ssethtide, goon servers were full of officers who smashed most people down with a chair, or prodded people with an off baton on help. However, this does bring the question of how to prevent abuse of this role, I definitely agree on the karma price, although why would people play this role, let alone buy it. Most rounds wouldn't have a security teacher because of this, they need some kind of incentive. Apart from that, I support this idea.
    1 point
  6. Dating in space station 13 is a bad ending.
    1 point
  7. Administratively it would be a bit more for us to enforce, but it's a nice idea. It would be a little canned, but a selection of prompts (pre-filled responses) would nip any potential issues in the butt (you could select roleplay, antag, helpful, etc., basically to let people know why you karma'd them).
    1 point
  8. Hey there, so I've been a greytiding shit for a few months now, running about. Stealing things that aren't bolted down. Stealing things that ARE bolted down, building shotguns in maint and in general being security's most annoying friend ever. I'm going to give you four general principles of Petty Crime and what I like to call 'Lesser Antagonism.' I call it that, because you're not a full blown antag, and shouldn't act like one, however your antics do serve as a distraction and smoke screen that might cover an antagonists tracks. Anyhow. Principle one. And it's the most important principle of the lot. 1.) Security is not your enemy. But Enginseer! You'll object. This is a guide about petty crime? Shouldn't Shitcurity, who arrests you for doing that, be your enemy? No. And I'll tell you why. As long as you stick to the petty side of petty crime, they're at most a slight nuisance. You might lose a valuable tool (Goodbye my shotgun. Goodbye my vodka bottle full of napalm.) or get brigged for a few minutes. But ultimately, as long as you stick to the role of the petty criminal, they won't go after you too hard. Don't try to act like an antag. Act like a neutral agent. Not quite the law abiding crewmember, but still be willing to put a shotgun slug into a lings face to help an officer in need. You might not be abiding by the law, but you're still a crewmember of the Cyberiad. Act like it. Anyhow, this is one of the more boring principles but also the most important. 2.) You can get away with a lot if you just ask and act like it's no big deal. Yes. I have before recieved some insane things, (Bluespace beaker full of Potassium? No problem!) just by asking in a way that seems nonchalant. The stranger you act about something, the more suspicious people will be. You get nothing from fighting or arguing with people. Because that just makes them dig in. Ask, and if you meet resistance, agree and go away and come at the problem from another angle or even just wait and ask someone else for the exact same thing. Or ask for something that sounds less dangerous but really amounts to the same thing. For example, oftentimes scientists will have no problem letting you use the autolathe, but would balk at the idea of giving you shotgun slugs. 3.) The Station is full of pieces that nine tenths of the time won't be missed. So, the station is big. And with our relatively short round times, there are plenty of times where you can cannibalize parts of the station and no one will even notice, let alone care. For example. Oftentimes you can pull the scrubbers pipes out of sec maintenance and the round will continue as normal as if nothing happened. This isn't ALWAYS the case mind you. But it is more than just possible. All those chairs and tables scattered around are valuable materials for guns, ammo, and other goodies you'll need as a criminal in the dangerous world of the Cyberiad. 4.) Take Risks. Fortune Favors the Bold. So, the whole point of playing a criminal character is high risk high reward. You abandon the relative safety of following SoP, take your life into your own hands and hope to space jesus that you don't get merced before you can make it big. Some rounds this approach works. Other rounds you bite the bullet early on. But the important thing is to just keep trying. And think about how you can do better next time. You're already on the bottom, what more is there to lose?
    1 point
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