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Showing content with the highest reputation on 05/06/2019 in all areas

  1. Hey everyone. I'm happy to announce some updates to our Patreon system. 1. A new $15/mo tier called the Silver Tier has been added. It grants access to silver, prisoner, and emag ID card skins as loadout options in your character preferences. These skins can be applied to your ID card to turn it that color, but do NOT grant any additional access. 2. The Emoji Tier ($20/mo) is now called the Gold Tier, and grants access to a gold ID card decal, instead of the ability to create an emoji for our Discord. We had to make this change as were running out of emoji slots in our Discord, and we wanted to make it because we wanted our top donors to get an ongoing perk for their kind support. 3. We are moving away from our old system (where every change to any patron's status required manual database updates by one of our staff team). Instead, we have a new, automated system, where linking your forum and patreon accounts (via the patreon button on our forum homepage) and setting your ckey in your profile preferences on our forum, should be enough to get you in-game perks automatically. If you can't get that working, at least set your forum email to the same email as you use on Patreon, so we can link your accounts that way. It will take longer, but it should always work. 4. We now charge patrons up front when they become patrons. Primarily this was done so that someone can't pledge to us on the 2nd, enjoy benefits until the 29th, and then cancel right before they get charged. As a secondary goal, this allows us to give patrons their perks quicker (because our integration software will show them as having paid) sooner than before.
    3 points
  2. Honestly - what I'd want is the re-adding of dietary mechanics for Vulpkin and all races. Partially for 'flavor' and realism, the other part to give the chef something to do and have to serve more types of food. Vulps are supposed to be carnivores only, just like Unathi, but dietary mechanics in game are turned off. That and making chocolate poisonous to vulps would be GREAT.
    2 points
  3. UPDATE 04/24/2019: The official Draft for the SEC Instructor is published along with a poll to determine which sprites should be commissioned! Both uniforms will eventually find their way into the role if everything goes according to plan, worst case scenario we will have to choose one or another. That's where the poll comes in! UPDATE 04/29/2019: The first iteration of the PR is up! Shout our to @AffectedArc07 as well as @Christasmurf and Mocha for their assistance! This is a vague post with not ALL the details inserted because this is all on the phone. Feel free to ask questions or assert opposing opinions! So we were having a discussion on discord in reference to the new wave of security officers joining the department without any guidance. Over the course of the discussion the idea of a Field Training Officer job came to light. . . In a time where the population influx is ALOT more than 8 officers can handle there is a need for a job where the job holder goes into the job knowing his responsibility is to train the newer officers coming into the department. Here are a couple footnotes brought up to help establish a foundation for the job. Criteria: 24-50 hours time as SEC ((or less depending on how this discussion goes) Job Name can either be Instructor, Drill sergeant, or FTO ((names suggested by discord)) Now many folks out there might be asking “Why is this needed? Why should I waste coding resources and time to make a job, a new premise ID, as well as new premade access? Why is Furasian on forums? Why isn’t the head of security doing this?” The reasoning behind this is that the job title helps new security officers designate who they can turn to in order to learn to ropes. The job holder also goes into the job understanding he/she also inherits the responsibility to guide and train sec officers on how to be robust and remain within the legal boundaries of space law at the same time. This also helps relieve a burden on the Head of Security’s shoulders so he/she can focus on the commanding responsibilities rather than balancing both teaching and commanding. Not to mention it’s less intimidating to turn towards someone of similar rank rather than your boss to tell them that you don’t know how to do your job in some aspects. Security officers are under great scrutiny and their walking targets for antagonists. To have a officer prepare them will help increase the retention rate and help establish a new wave of security mains. This also establishes a new layer of responsibility. NewSec won’t be able to just simply say “I didn’t know” everytime they step on their meat. I’ll try over the course of the week to test this idea out. In game I’ll try to get a custom job name of FTO and dedicate my time to training new officers to determine if this idea would have a significant impact. Please go into this idea with a open mind! I know everyone here has had a shitcurity moment where they wished someone who knew what they were doing had stepped in and educated the officer. OFFICIAL DRAFT *Icon here* SEC INSTRUCTOR Difficulty: Very Hard Guides: Guide to Security, Space Law, Standard Operating Procedure, Riot Control Access: Security, Brig Timers, Maintenance, Warden Sec Instructor is the field training officer of the Security Department. They consist of veteran SEC Officers who have walked the beat many shifts and survived the worst. With similar duties as a SEC Officer, it is their duty to shape up new recruits so they can be the next generation of veteran SEC Officers. TEACHING THE ROOKIES You are a instructor above all. While you carry a baton and a badge you should be more focused on making sure the rookies don't get themselves killed. They will look up to you, be sure to set a good example for them to follow. You are expected to be able to teach officers how to maintain all duties from patrol to perma brigging procedures to even some head of security responsibilities should your head request the guidance. While you might not end up taking over these roles over the course of the shift you should at least have knowledge of the roles. The Security Instructor is not required to report SOP Violations to IA Investigators and instead direct such reports to the Head of Security for corrective action. They still have the option to refer to Internal Affairs, should the officer show no remorse for his violation or no hope of improving. Old Green You are a officer among officers, you carry no rank over the Warden, Head of Security, or individual Officers unless stated otherwise by the Head of Security, Acting Head of Security, or Captain. Should the Warden or Head of Security go MIA/KIA, you are the third in line to be Acting Head of Security. As Stated before, the Head of Security or Captain, can give you command authority, but this is at their discretion. CODE GREEN PROCEDURES 1. Training new Security Officers takes priority. Security Instructors should take the initiative to identify and train new officers. 2. Security Instructors is permitted to carry out arrests under the same conditions as Security Officers, but they should not arrest if a Security Officer can make the arrest instead. 3. The Security Instructor is permitted to carry a taser, a flash, a stunbaton, and a can of pepperspray. 4. Security Instructors are expected to be able to brig in accordance to code green brigging procedures. 5. Security Instructors are not permitted to have weapons drawn during regular patrols. 6. Security Instructors should not conduct searches unless there is a clear and immediate threat or it is during brigging procedures. 7. Lethal Force is not authorized unless there is a clear and immediate threat to the station's integrity or the Officer's life. CODE BLUE PROCEDURES 1. Guidelines 1, 2, 3, 4, and 8 are carried over from code green. 2. Should security numbers decline, the Security Instructor may act as a reinforcement and assume all Security Officer Responsibilities. 3. Security Instructors are permitted to carry around any weapons or equipment available in the armory, at the Warden's discretion. 4. Security Instructors are permitted to carry weapons in hand during patrol should they have no equipment space. 5.Security instructors may demand entry into specific departments during regular patrols. 6. Security Instructors are expected to take new Security Officers during patrol. CODE RED PROCEDURES 1. Guidelines 2 3 4 5 and 6 Carry over from Code Blue 2. Security Instructors may arrest like normal Security Officers during code red. 3. Securities Instructors may forcefully relocate crewmembers to their respective departments if necessary. 4. Lethal force is permitted if the target is confirmed to be guilty of Capital Crimes and actively, and aggressively, resists arrest. CHAIN OF COMMAND The Security Instructor works under the Head of Security. During extreme circumstances the Head of Security or the Captain can promote the Security Instructor and give him command responsibilities. Should the Warden and Head of Security die or go missing, the Security Instructor is third in line for Acting Head of Security. POLL ANNOUNCEMENT Hello everyone! Furasian here, I have currently put out a poll to see if we can set a foundation for what the SEC Instructor should look like. Here are two options I've developed based on discussions here... Since we've weeded out the idea of SEC Instructor being a centcomm asset like the NT Rep and Blueshield I've currently taken those two appearance options out until otherwise. I am currently looking at two options, feel free to add more in the discussion! Option 1: 1980s copper- A true sign of a veteran! You've done your time and got some stripes. Now you stand with your fellow officers like the grumpy veteran you are! You smell bribes and loafing around so get those coppers on the streets to write those damn tickets! WHAT?! What do you mean we don't write tickets on this station?! Inspired by the pixel game Beat Cop, the true image of the tough old days, where you had to actually take fingerprints to a machine to get DNA instead of a handheld device. These rookies have it easy compared to the days you were on the street! Despite this vote having the upperhand as of 4/27/2019 Option 2 has been removed from the poll. Leaving only Option 1 to be our viable option Option 2: Drill Instructor- STAND AT ATTENTION! You lead these maggots and turn them into hard core officers! This is a paramilitary organization! If they don't like it they can leave! YOU ARE NO LONGER BLACK, OR YELLOW, OR GREEN, YOU ARE NOW RED! YOU ARE NOW DARK RED! Inspired by well.. Drill instructors. https://www.strawpoll.me/17878229 Vote now! Let your opinion shape this job the way YOU WANT it to be shaped! I've seen a couple discussions about the job along with a couple of ideas on the discord, reminder to post them here on this thread so it's all together in one location instead of being buried in the chaos that is discord THE VOTE WILL CLOSE ON 05/01/2019 (ONE WEEK FROM NOW) 05/04/2019 FINAL TALLY FOR DISCUSSION YAY: 5 NAY: 3
    1 point
  4. Being one of the lucky handful to claim a six shooter and cowboy hat in front of the bridge, I was honored to later become one of the Space Texas Rangers. We assembled our posse and were ready to bring law back to the frontier. However, our first meeting with our leader, Boron, made it very apparent that our true purpose was to stage a coup to detain Fillmoore and bring order to the whole station. We were given all access and armed ourselves with R&D's finest implements. Though I opted to keep my Big Iron over any fancy lasers, I ended up accepting a riot shotgun in case things could be settled without bloodshed. Our gang rode out to the bridge and attended a meeting in the Captain's Office. Tensions were high as Fillmoore began accusing our leader of the treason we were about to commit. As everyone nervously hovered hands over their chosen armaments, Boris spilled the beans on his own devious plot. They moved to arrest him and immediately after we heard a crash on the bridge. The U.S.S.P. strike force stormed the office with mechs and we were forced to retreat to the teleporter only to end up back on the bridge. I fanned the hammer on a mech, to no avail, and fell victim to Boris the Traitor. He batoned me before falling to his own wounds and the syndicate bomb went off, ending us both. After that I returned as a Deathsquad Member piloting a mech and realized just how many factions were in play as I gunned them all down until the nuke went off. Good times.
    1 point
  5. He's trying to forget about what he's seen The visions of Zeke and Isthel will forever haunt him.
    1 point
  6. The only reason the clown is tied to that chair is because he tried to feed me toilet water from his Jolly Jug.
    1 point
  7. Here we have Terry being up to no good
    1 point
  8. The most infamous words uttered before the destruction of a station via strike team:
    1 point
  9. I agree with tetris. I am glad I can waste less by just adding here.
    1 point
  10. @Furasian since you want to keep track of whos on what side I'll restate my point of view. (also maybe just make a vote instead of getting a bunch of long winded opinions like this one) Credentials...I'm a sec main with over 800 hours of playtime, at least 700 of that being in sec. Probably more than most. I've seen several generations of security players come and go. This job is already handled by veteran security players when they have the time and are available and just by simply playing and learning the hard way. Someone can talk to you for hours about how to be security, you'll still never learn as much as you do through simply putting hours in and experiencing the endless scenarios being security throws at you. If someone cannot handle learning through failing and dying countless times then honestly security isnt the right job for them anyways. Security has functioned perfectly fine for years without this field training officer existing. I also have played long enough to know that it is perfectly fine that security is not effective all the time. It makes security and the server more interesting when the the effectiveness of security fluctuates. Sometimes its a well oiled machine, sometimes its a hot mess, and everything in between. All of those are acceptable. I truly don't beleive adding this role will actually have a noticable effect on anything. Everyone will still learn the same way they always have. I know people are just gonna stick with thier guns but I think any effort put into creating this role or even discussing it has been a waste of time. Including this post from me.
    1 point
  11. 3 fines of 5000 credits each for AWOOING WITHOUT A LICENSE YA CHEEKY TART-
    1 point
  12. I mean, to an extent. They are based off earth doggos in looks. But it would make sense since the Wiki even says they 'resemble' Earth's canines but are structurally and organically different. Still would make sense. On Oracle code they were allergic to chocolate and I found it to be interesting and fun - even when playing as a Vulp.
    1 point
  13. I dunno, something cute May is the month for many things, and apparently to most artists it's the month of Mermaids... so I thought how can I take part and scar people... Then I thought, of course tiny shell bra on a grown man.
    0 points
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