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  1. WELCOME WELCOME NERDS AND EVERYONE ELSE. One day I made so bad engineering guide, that I decided to remake it. And here we are. I want every guide to be max 10 minutes long, Oh dear I already know I will fail on that. Guides are for BEGINNERS. Do not expect anything fancy. Guides might be VERY chaotic, sorry! 1. Introduction((will reupload it once I fix a couple of things there)) That's just talking about engineering, locations in engineering. Nothing special. 2. Wires and basic construction((will reupload it once I fix a couple of things there)) Guide where I show how to connect wires, how to build basic things ((like walls)) and how to construct machines/computers 3. Tesla/Singularity engine and solar panels((will reupload it once I fix a couple of things there)) Need power? NO PROBLEM! Here you actually might learn two cool tesla engines design (y). Planned guides: Guide to hacking Guide to "How start the shift correctly in my opinion" :^) Guide to atmospherics Guide to fixing hull and equipment ???Guide to station goals???
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  2. Welcome to Cargonia! This is a brief guide on what to do as a Cargo Technician (cargo tech or CT), intented for new players. Cargo is a small but essential department of the station. If it runs well, the entire station will benefit from it. Main responsibilities You have four jobs to do: Order and deliver crates Print and hand out items from the Autolathe Overwatch the Ore Redemption Machine (ORM) Handle disposals It might seem a lot at first but let's go over them step by step. Also don't forget that you are not alone - you have a colleague and your boss, the Quartermaster. Should you get lost anytime, ask them for help! Order and Deliver Crates Crates of goods can be ordered with supply points. Supply points are earned over time or by shipping specific items. Shipping Crates Go to Cargo Bay, west from the main office Drag a closed, preferably filled crate onto the shuttle (or use the conveyor belts) Close the airlocks and send the shuttle (see below) Shipping empty crates doesn't yield too much but it is a tradition to do it at the start of the shift. Later you can fill it with the following items for a tremendous amount of points: Supply manifest (they come with ordered crates, stamp them with APPROVED or DENIED accordingly) Technology disks (Scientists can bring them) Plasma sheets (obtained from the ORM, see below) Mutated botany seeds (you'll almost never get this) Now that we have points - and Cargo should always have points, what if an emergency situation kicks in? - let's move on to how to order crates and handle orders. There are two consoles in the Cargo Office area, the Supply Shuttle Console and the Supply Ordering Console. The latter is used by the crew to order things so let's focus on the former. Ordering Crates The Supply Shuttle Console is the heart of Cargo. It sends and calls the supply shuttle (with its corresponding Supply Control buttons) and you can accept or deny supply crates with it. A few tips: Never send the shuttle without checking Cargo Bay and/or asking if it is good to go. If someone is in the middle of loading it and you send the shuttle, you space your colleague, most often killing them with it. Never deny a crate without a good reason. People will usually order what they really need. If it seems out of place (insulated gloves for Medbay, supermatter shard for Security), ask your Quartermaster to review it. If it is a crate called ERROR_NULL_ENTRY, send a message to the Head of Security/Warden through your PDA and stay silent. Why? Because it's a syndicate (= antagonist) crate full of contraband items and, more importantly, someone just blew 140 points that cannot go unpunished. It's tempting to order 5 crates of pizza with 3 crates of corgis when you are bored and I wouldn't blame you for it. However, if you order something for yourself, try to check in with the Quartermaster (they'll almost never deny a pizza crate) and make sure there will be supply points left. It's also tempting to order things that "might come handy later". This is generally frowned upon and I'd rather you didn't do it either. This includes ordering insulated gloves (when the AI isn't rogue/engineering didn't ask for it), weapons (when there is no nuclear emergency/security didn't ask for it), space suit crate (this is almost never justified), you get the idea. The golden rule for how not to be annoying in this game is "just because you can, you shouldn't". It's also a good idea to put every order the console prints to the filing cabinet below it. This way you can keep a track of crates, who ordered what and when. It's rarely asked for, paperwork is not enforced on this server, but sometimes Security come over to check it. Delivering Crates The last part of this section is how to deliver crates. There are three ways of doing it: sending it through the disposals, with a MULE, and delivering it personally. Sending it through the disposals is the most preferred method - it's fast, safe, and efficient. Disposal units aren't simply trash bins, they form a complex system capable of sending items (and people) from one unit to another. (Though people can only end up in Cargo, they cannot be tagged.) Wrap a crate with a wrapping paper to turn it into a delivery crate Use the destination tagger in your hand, select the target office and click on the delivery crate with it Put it on the conveyor belt (the horizontal one) and click on the conveyor stick. Make sure there is no trash on the horizontal belt before you send the crate or it will be delivered with your shipment. If there are massive explosions on the station, the piping system can be compromised. In this case, MULEbots (but preferably, personal delivery) should be utilized. MULEbots are incredibly stupid and slow machines, preferred by some people... For unknown reasons. Never send two mules after each other to the same destination. They will get stuck and beep in the maintenance until the end of shift. This is a personal opinion but I suggest never using them at all. However, since this is a guide, I should include how to use them: Drag the crate on top of the MULE Set a destination on its control panel Send the MULE The last way to deliver crates is delivering them in person. Control-click the crate to drag it and run to your destination. This is probably your only chance to get out of Cargo a bit and look around on the station. The Autolathe The Autolathe is a machine that can print simple items. Insert Metal and Glass sheets into it then click on it to use it. People will stand in a queue to ask for items. You'll most often asked for buckets, beakers and construction tools (welding mask, screwdriver, multitool, and so on). While many items, especially the multitool and the welding tool can be used for nefarious purposes, you should almost never deny an autolathe request. Don't forget that your character doesn't know about "antagonists", it shouldn't expect everyone trying to hack airlocks or make makeshift weapons. My piece of advice is, just hand out everything unless it's clearly a weapon (speedloader, flamethrower, slugs). You can click on the windoor on the table to keep it open, then take the printed item from the Autolathe, press R and throw it on the table. This will not only save you from a hundred steps to and from the table but it will also give you the "oh this guy knows what he is doing" aura. The Ore Redemption Machine (ORM) If the Supply Shuttle Console is the heart of Cargo then the ORM is its backbone. Miners returning from the asteroid bring their ores to the ORM which smelts them into usable sheets. Minerals are mostly used by Scientists, Roboticists, and Engineering. There isn't much to do about the ORM if you are new. You can use it to dispense Metal and Glass sheets for the Autolathe or Plasma sheets for supply points (see above) - make sure there are at least 30 sheets of plasma left if you use it for supply points. The only thing you should look out for is people wrenching it. The ORM can be moved by wrenching it then dragging it around like a crate. Some people do it after flushing themselves down the disposals (see below) to get out quickly. Good lord is it annoying, but the most you can do is to make sure the ORM gets back to its place. If the ORM gets stolen or destroyed, it can petrify the entire station. Luckily, it almost never happens. Disposals The disposals system isn't only for sending items but also for what the name suggests - handling the trash. People flush down the weirdest things (including other people) and you have the thankless job to sort it out. While you don't have to do it, it can be very rewarding. This section can be entirely skipped but I suggest reading it. Tips: Stand next to the trash pile and alt-click it. A "floor" tab will appear on the top-right where you can inspect dozens of items without freezing your client. Sometimes you can find weapons, headsets or even IDs in there. It's NOT for you to keep - if it's something illegal or related to Security, notify Security immediately. Sometimes people flush down themselves to unstuck themselves or to run from security. If you hear security screaming about it, do NOT let out the person who comes in. Let out everyone else. It's an annoying job to do but they can get out with other methods and you sure don't want that. Once you are done with sorting out trash, pull the conveyor sticks to send the trash into the delivery chute. The conveyor belt sends things to "Disposals". It's a small room in the maintenance. Go to the supply shuttle, open the yellow airlock to the north (called "Cargo Bay Maintenance") and head to the west. It is very important to keep the conveyor belt turned off here as this place can kill, even permamently kill people. The Recycler turns certain items into ores and sends it to the stacking machine. If Cargo is really low on minerals, you can use the green console on the wall to retrieve some sheets from it. There are two buttons just next to the mass driver. The "Disposal Vent Control" opens and closes the blast door - open it to move the non-recycable trash on top of the mass driver, then use the "Mass Driver Button" to eject it into space. Don't forget to close the blast doors and turn off the conveyor belt after you're done! That's it. It might seem a lot to do at first, but as I said before, rely on your colleagues! Cargo is a usually close-knit department, probably the most accepting and welcoming workplace on the entire server. You cannot mess up too much, you can learn a great deal about the game and you can easily make friends here. I can only recommend CT for a new player, be it a new player to the server or to the entire game.
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  3. NSS Cyberiad - Psychiatric Treatment Dept. Psychiatric Case 001 The patient was wheeled into my office in a straightjacket. They were strapped to a medical bed. They were going on about how "The clowns are coming". I was informed by the security officers that dealt with him that the patient was running around attacking people with a stunbaton. After entering my office, the patient exhibited many signs of psychosis. I promplry administered antipsychotics, which had zero affect whatsoever. I turned around for a moment to get some paper, and when I had turned around the patient had somehow taken off the jacket. I promptly put the patient in another. And then I saw it. They ATE the straightjacket. THEY ATE IT. I am not even sure how that is possible, but by the time I realised this, they had me handcuffed to my couch. I called for security, who showed up and arrested the person. During my session, the patient exhibited signs of SEVERE paranoid schizophrenia and... very severe flatulence. I filled out the appropriate documentation, and informed security that the patient was to be taken to a permanent care facility. I can't help but feel bad for them. I can't imagine what that would be like. [END OF FILE]
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  4. Sorry but this crew record doesn't fit in with the high standards we hold for realism in space station 13. The realism aspects can be found in every corner of SS13, such as our advanced atmospherics system, in depth chemistry (featuring real life medicines including fartonium), bipedal lizards, and a megacorporation which hires both mentally challenged mutes who refuse to take mutadone and sit around at the bar all day, alongside security officers who are excellent in combat while also knowing advanced surgery methods. As others have made abundantly clear, the realism in your character record is definitely lacking, and doesn't fit with the current ss13 realism standards.
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  5. Name: Laskorreshkor Ssesiskaklas Commendation: Medal of Loyalty Reason: For showing exceedingly refined powers of perception, and steadfast commitment to the appropriate restoration of NT Command structures during a crisis situation. Actions leading to Commendation: During a stint aboard the NSS Cyberiad, a member of the space wizards federation was apprehended single-handedly by Luigi Belducci, the blueshield, when the wizard was caught off-guard while changing their wizard robes for a NASA Voidsuit. Due to a mistake and careless handling by the serving Head of Security [spoiler2]that was me. Oops[/spoiler2], the Head of Security was compromised by a mindswap spell in the brig security office - outside of immediate audiovisual range of any other crewmembers. Upon arriving to the scene, Officer Laskorreshkor displayed an immensely well-honed judge of character during the ensuing debate between the HoS and the wizard, accurately determining that the Head of Security had indeed been compromised. After making this correct assessment, Laskorreshkor stood by his conclusions - successfully alerting co-worker security officer Matt Smyth, Blueshield Luigi Belducci, and acting Captain Colin Black of the mindswap between the HoS and the Wizard. Through this, the NSS Cyberiad's security department was able to proceed with counter operations. What I believe sets this situation apart is that Laskorreshkor's correct judgement, and decisive actions in this particular situation not only prevented the loss of his commanding officer, but averted a potentially catastrophic breach of security within the NSS Cyberiad's security force and command structure. While qualities such as martial prowess, discipline in following orders, and in-depth understanding of enforcement procedure are all esteemed and admirable qualities for a security member, it is my personal philosophy that what truly separates a good officer from a great officer is the ability to "read" a situation: the patience and state of mind to analyze even the most absurd situations with careful attention to detail, in order to make the right conclusions. While I believe this action should warrant a greater gesture of gratitude than just a bit of coloured ribbon and brass, it is my personal stance that Laskorreshkor's actions, at the minimum, have earned the honour of being commemorated by nothing less than the Medal of Loyalty. Recommending Person: I, Cecilia Fleming, do solemnly swear the above account is true, made in good faith, and understand that lying upon this commendation is grounds for immediate dismissal from NT and further penalties may apply. OOC: Writing this at 1:30am is harder than I thought. I'll probably edit this some more later. Now I may have gotten the name wrong. If there's more than one regular sec Unathi who goes by the firstname of Laskorresh, that's not my fault. Huge apology to whoever plays Laskorr if I ended up remembering the wrong name.
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