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Showing content with the highest reputation on 09/21/2017 in all areas

  1. Tfw you consider yourself a regular but can't afford anything interesting thrice over.
    3 points
  2. Karma is purely subjective and should remain so. I have the same reaction every time this comes up in OOC (so about every second round or some, seems like it): stop fretting about karma and just play the game. If somebody is entertained watching a clown slipping people all shift and give them a karma point then that's their business. Making it mandatory to provide feedback is just going to encourage even more people to farm karma; something that I feel should be discouraged. This shouldn't be a progression system that should have people grinding, it's a neat little extra feature that should encourage people to be players that other people actually want to play with.
    3 points
  3. Since i am working 2/2 for 12 hours/day i wont be available to draw anything for next 2 days, i want to share something, bt since i dont have anything finished, ill just post my nukeops quick sketch i made in artstyle i havent yet using before, i dunno how it will look after i finish it =) P.S.: i realised i should lower the size of a picture before posting it =)
    2 points
  4. One of the largest issues with the karma system is not the karma system itself, but our relative lack of things that one can do with their karma. A regular player quickly accrues (on average) enough karma to buy everything thrice over. Otherwise... * Karma serves to keep the rarity of certain races in check. Given that human is our most popular species (by a margin of over 50% according to survey, IIRC) it seems to be doing this function admirably. While there are instances where there is a "higher proportion" of certain species in elevated command roles, this is happenstance - the vast majority of the crew is, has, and always will be human due to simple metrics (most players play as them, all new players lack other species unlocks, and simple game mechanics). * Karma serves to gate some of the more important jobs. If you want to play Blueshield, NT Rep, or Magistrate for instance you will need to at least put a fair amount of time into the server - this makes people who elect for these more sensitive roles at least somewhat familiar with the backdrop they're playing against compared to fresh players. * Karma serves as an anonymous token of appreciation/admiration. Nobody is entitled to it or required to give it - it's something nice that someone can award you if they feel like it. The absence of it does not imply someone is somehow a terrible player, and the presence of it does not imply someone is a great player. Having karma merely demonstrates that select individuals found (on whatever unknown grounds) your actions worthy of merit. As a suggestion... * Add the ability to purchase extra loadout points (5) for 50 karma. (also add more things to the loadout options in general) * Add the ability to purchase a single antag token for 100 karma (these are only eligible for minor traitor roles, for reference). This is probably a bit more contentious, but it's literally one token. or * Add the ability to spend 100 karma for a fluff item. This won't impact donations for those concerned, as the presence of more fluff items will likely drive people to want them more - meaning we'd see most people opt to donate rather than wait to accrue 100 karma. Really, in general just add possible expenditures to karma that don't deplete in a single buy, and are 'renewable' karma dumps. This would not only give karma a more useful purpose, but it would also make karma-locked species more rare because people would be driven to save for other purposes.
    1 point
  5. People should be able to give out karma for any reason they want. They should not be punished for not giving out karma or forced to do so if they feel that no one in the round really did anything worthy of their karma. I also disagree with karma prices being reduced, if anything some karma prices should be increased since the server is far more populated and it is much much easier to get karma now with such a high population than it was when the karma shop was implemented and paradise was still a tiny community. There isn't a problem with the karma system, there is a problem with people's playstyles. Karma isn't about playing only antags and being robust, it isn't about only giving karma to friends, it also isn't about playing certain jobs. Karma in general is rewarded for adopting a certain playstyle. If the only thing you're concerned about as a player is getting karma you likely are not playing in a way that will get a lot of it. If your focus is karma then your focus is probably on yourself and your personal enjoyment of the round and that is not what gets you karma. Karma is a currency that other players reward individuals who make their experience more enjoyable so you need to stop and think about how your actions will impact other people. It's also worth noting that even if you do adopt a playstyle where you actually interact with people and make their rounds enjoyable that there is still no guarantee you'll get karma. Each person only gets ONE to give out a round and the server is highly populated so you're competing with everyone else on the server and you probably wont be able to interact with literally everyone. Stop focusing on karma. Focus on having fun and going out of your way to help other people and make sure they have fun too. A small list of things I recently have given people karma for: Security officers who actually did proper arrests, spoke to people and listened to their side and tried to figure out what actually happened in a situation. People who see someone laying somewhere and take the time to check on them and help them to medbay instead of ignoring them. Antags that actually roleplay with their victims and make their deaths enjoyable instead of a silent execution. Crew who step in to do a job that NEEDS to be done that everyone else is neglecting to do.(example: mining isn't mining and research is halted, switching to miner and rushing to help) People who go out of their way to help new players ICly and answer their questions and let them learn instead of just taking over their job for them and insulting them. Helpful pAIs. Antags who give people the opportunity/option to leave before just murdering them. Crew who take that opportunity to leave and don't squeal instantly about the antag or come back to murder them. Crew in general that dont just scream about who/what killed them or about the round type when it's only a little ways into the round. Don't focus on getting karma and get obsessive about checking it. Ignore karma and enjoy the game since that's what it is supposed to be about anyways. You'll get there eventually.
    1 point
  6. Sorry for the extremely long delay. @Radar651 Alice Church is here ready to baton some people.
    1 point
  7. I think that's a fat roll
    1 point
  8. Why does she have a tail
    1 point
  9. @ZN23X We could do this all day...
    1 point
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